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<blockquote data-quote="Wrathamon" data-source="post: 6400645" data-attributes="member: 7989"><p>half right. Melee attack.</p><p></p><p></p><p>If you know the player only has 2 hps, why would you use the Breath Attack unless you intend to kill the player outright? It's up to the DM, this isnt a boardgame or AI automated encounter. The DM who does this chooses to do this. If they Roll damage (instead of taking the average) for example. If they know the encounter is meant to be more theatrical in nature ... Why play it straight?</p><p></p><p> I can't see any characters being lvl 1 by the time this occurs, so hitting the negative of their max hps is going to be a rare instance that the DM will know if one hit will drop them to below max. If it's a melee attack they can choose to just KO the player, then be a D and do the curb stomp causing the player to loose a Death save and start dying. If a group of players can't make the DC 10 wis save, or use the cantrip spare the dying, or plead for an npc to help. Then it's fate. </p><p></p><p>Is this more about We don't want theatrical cinematic encounters? all encounters must be winnable? must be an appropriate threat level but not winnable but believable and don't throw anything to crazy at the player that might be beyond their capabilities to see what they might need to do or we don't want to have to alter or improve an adventure as a DM? all of the above? </p><p></p><p>I think everything wrong with this adventure so far for me has been DMs not being good DMs, and being a good DM is hard and not every style of encounter design is for everyone.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6400645, member: 7989"] half right. Melee attack. If you know the player only has 2 hps, why would you use the Breath Attack unless you intend to kill the player outright? It's up to the DM, this isnt a boardgame or AI automated encounter. The DM who does this chooses to do this. If they Roll damage (instead of taking the average) for example. If they know the encounter is meant to be more theatrical in nature ... Why play it straight? I can't see any characters being lvl 1 by the time this occurs, so hitting the negative of their max hps is going to be a rare instance that the DM will know if one hit will drop them to below max. If it's a melee attack they can choose to just KO the player, then be a D and do the curb stomp causing the player to loose a Death save and start dying. If a group of players can't make the DC 10 wis save, or use the cantrip spare the dying, or plead for an npc to help. Then it's fate. Is this more about We don't want theatrical cinematic encounters? all encounters must be winnable? must be an appropriate threat level but not winnable but believable and don't throw anything to crazy at the player that might be beyond their capabilities to see what they might need to do or we don't want to have to alter or improve an adventure as a DM? all of the above? I think everything wrong with this adventure so far for me has been DMs not being good DMs, and being a good DM is hard and not every style of encounter design is for everyone. [/QUOTE]
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