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<blockquote data-quote="TiaxTheMighty" data-source="post: 6402988" data-attributes="member: 6781142"><p>Uh, yea actually. The reason we roll dice is because the threat of/the chance of death is what makes it fun. If you have players that are annoyed every time they lose a fight, or don't feel like a badass just because they were out badassed by an NPC, they might be playing the wrong game. I mean no offense but if a player can't separate their PCs humiliation from their own, then, well, they clearly need to evaluate themselves to determine whether or not they lack the fortitude needed engage in a role playing game. It's not an uncommon problem. There have been quite a few actors who have had trouble making the disconnect from the experiences of their characters and it was not good for their mental health. I've seen it quite a few times over the years as well with D&D players. </p><p> </p><p>Some of my most memorable encounters in D&D were against villains that were so beyond us that we had very little chance of total victory. Sometimes we thwarted them, other times we were forced to retreat with our tails between our legs. This made our characters hate him more. </p><p></p><p>Some BBEGs are memorable because they are diabolical, some because they are slippery and cunning enough to push the PCs buttons, and others are memorable simply because they seem to be so absurdly terrifyingly powerful. This Half-Dragon simply sounds like the Honorable Brute whose weakness is his hubris. These are all different types of villains with different paths available to them to achieve their memorable BBEG status. </p><p></p><p>You seem like the type of player who doesn't enjoy that last type of villain and that's fine but I wouldn't call the module badly designed. I actually get more annoyed when a villain seems omniscient because he outmaneuvers me than when he bests me in combat/forces me to retreat. I'm not sure what it says in the module but this guy doesn't seem like he's unwilling to accept a surrender which could definitely reduce the chances of a PC death. If you want to run a game where you stroll through most encounters as mega badass PCs on easy mode who never suffer humiliation, defeat, surrender etc... that's perfectly fine and it's a playstyle preference. However, I hope to god the modules that we pay money for are aren't designed to be so easy.</p></blockquote><p></p>
[QUOTE="TiaxTheMighty, post: 6402988, member: 6781142"] Uh, yea actually. The reason we roll dice is because the threat of/the chance of death is what makes it fun. If you have players that are annoyed every time they lose a fight, or don't feel like a badass just because they were out badassed by an NPC, they might be playing the wrong game. I mean no offense but if a player can't separate their PCs humiliation from their own, then, well, they clearly need to evaluate themselves to determine whether or not they lack the fortitude needed engage in a role playing game. It's not an uncommon problem. There have been quite a few actors who have had trouble making the disconnect from the experiences of their characters and it was not good for their mental health. I've seen it quite a few times over the years as well with D&D players. Some of my most memorable encounters in D&D were against villains that were so beyond us that we had very little chance of total victory. Sometimes we thwarted them, other times we were forced to retreat with our tails between our legs. This made our characters hate him more. Some BBEGs are memorable because they are diabolical, some because they are slippery and cunning enough to push the PCs buttons, and others are memorable simply because they seem to be so absurdly terrifyingly powerful. This Half-Dragon simply sounds like the Honorable Brute whose weakness is his hubris. These are all different types of villains with different paths available to them to achieve their memorable BBEG status. You seem like the type of player who doesn't enjoy that last type of villain and that's fine but I wouldn't call the module badly designed. I actually get more annoyed when a villain seems omniscient because he outmaneuvers me than when he bests me in combat/forces me to retreat. I'm not sure what it says in the module but this guy doesn't seem like he's unwilling to accept a surrender which could definitely reduce the chances of a PC death. If you want to run a game where you stroll through most encounters as mega badass PCs on easy mode who never suffer humiliation, defeat, surrender etc... that's perfectly fine and it's a playstyle preference. However, I hope to god the modules that we pay money for are aren't designed to be so easy. [/QUOTE]
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