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Guest 6801328
Guest
(Yes, I know all sorts of weak word plays to make on this one.)
Ehem.
In addition to the +1 Str or Dex, the Feat "Athlete" offers this:
So all very situationally useful, but unlikely to come up with in any one combat. Or really session. Or maybe even adventure. Although I guess it probably varies depending on your DM style.
If it weren't for the +1 Str/Dex I wouldn't really be considering it at all, but thematically it works with a character I'm thinking about. (The UA "Hero" Oath Paladin.)
Thoughts?
Ehem.
In addition to the +1 Str or Dex, the Feat "Athlete" offers this:
- When you are prone, standing up uses only 5 feet of your movement.
- Climbing doesn’t cost you extra movement.
- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
- There have been a few times when the extra 10' of movement after standing up from prone would have helped. Not many.
- Likewise, there have been a handful of times when climbing speed really mattered, like getting shot at with arrows while on a ladder, or climbing a long way trying to join a fight in progress.
- Can't actually recall any circumstances when it would have been hugely beneficial to only need 5 feet for a running jump. I guess I could imagine a situation where I'm on a square next to something I want to jump, and by not having to back up 5' before running, I would save myself 10' overall. Yay.
So all very situationally useful, but unlikely to come up with in any one combat. Or really session. Or maybe even adventure. Although I guess it probably varies depending on your DM style.
If it weren't for the +1 Str/Dex I wouldn't really be considering it at all, but thematically it works with a character I'm thinking about. (The UA "Hero" Oath Paladin.)
Thoughts?