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How weak is Athlete Feat?
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<blockquote data-quote="Guest 6801328" data-source="post: 7990723"><p>First, I just have to point out that your phrasing (and maybe your intent?) is really patronizing. I'm pretty sure you just called me the type of player who passively reacts to the world. Um....thanks.</p><p></p><p>That aside, I find the advice a little glib. On the one hand, sure, that makes sense. It seems, on the surface, like saying that if you're really good at shoving you should position yourself where you can push enemies off cliffs. But if you pick apart these specific abilities, and the rules, I think it's harder to come up with realistic/common scenarios where this applies with this particular fear.</p><p></p><p>For example, the 5' of movement to leap rule: so....rather than standing 10' from a pit I might have to jump over in the middle of combat, I only have to position myself 5' away <em>in case I decide to jump over it</em>? Doesn't that risk getting yourself shoved in? I can think of some edge cases where it could be used to escape combat slightly more effectively, but not really in a practical sense.</p><p></p><p>Climbing...ok, if the combat happens to be near a ladder, maybe you can make some tactical choices that somebody else wouldn't have. But climbing speed does not mean climbing ability. You can't just scoot up a smooth wall any easier than anybody else; it's just that if you <em>can</em> climb something, you climb more per round. (Maybe you knew that; not sure, given the "stick near walls" suggestion.)</p><p></p><p>And the standing from prone....the one really useful thing I can think of is for charging (or running away from) archers, if it will take multiple rounds of movement. You could drop prone at the end of your movement, let them shoot at you with disadvantage, then jump up and run again. That situation may occur once every few sessions, but even then would be an example what you describe as the DM "placing situations."* But other than that, why would you voluntarily drop prone? Being prone is usually the result of an enemy knocking you down (at least in my experience). So it's hard to use proactively.</p><p></p><p>*I suppose I could "make my own situation" by running away from the archers, then charging them. Peter Falk yelling "Serpentine! Serpentine!" to Alan Arkin in The In-Laws comes to mind.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7990723"] First, I just have to point out that your phrasing (and maybe your intent?) is really patronizing. I'm pretty sure you just called me the type of player who passively reacts to the world. Um....thanks. That aside, I find the advice a little glib. On the one hand, sure, that makes sense. It seems, on the surface, like saying that if you're really good at shoving you should position yourself where you can push enemies off cliffs. But if you pick apart these specific abilities, and the rules, I think it's harder to come up with realistic/common scenarios where this applies with this particular fear. For example, the 5' of movement to leap rule: so....rather than standing 10' from a pit I might have to jump over in the middle of combat, I only have to position myself 5' away [I]in case I decide to jump over it[/I]? Doesn't that risk getting yourself shoved in? I can think of some edge cases where it could be used to escape combat slightly more effectively, but not really in a practical sense. Climbing...ok, if the combat happens to be near a ladder, maybe you can make some tactical choices that somebody else wouldn't have. But climbing speed does not mean climbing ability. You can't just scoot up a smooth wall any easier than anybody else; it's just that if you [I]can[/I] climb something, you climb more per round. (Maybe you knew that; not sure, given the "stick near walls" suggestion.) And the standing from prone....the one really useful thing I can think of is for charging (or running away from) archers, if it will take multiple rounds of movement. You could drop prone at the end of your movement, let them shoot at you with disadvantage, then jump up and run again. That situation may occur once every few sessions, but even then would be an example what you describe as the DM "placing situations."* But other than that, why would you voluntarily drop prone? Being prone is usually the result of an enemy knocking you down (at least in my experience). So it's hard to use proactively. *I suppose I could "make my own situation" by running away from the archers, then charging them. Peter Falk yelling "Serpentine! Serpentine!" to Alan Arkin in The In-Laws comes to mind. [/QUOTE]
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