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How weak is Athlete Feat?
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<blockquote data-quote="TwoSix" data-source="post: 8107615" data-attributes="member: 205"><p>Sure, but any feat comparison is fundamentally about opportunity cost. Of course it helps, especially if you set your Str and Dex at odd numbers during character creation. The question is does it help <em>more</em> than a different choice would.</p><p></p><p></p><p>Yes but I don't think those feats are too strong. I think most other feats are too <em>weak</em>, with the exception of a few of the half feats that can bump your initial 17 to an 18.</p><p></p><p>We usually have a few players per game that take GWM/SS, just because they're common concepts and people have learned that they're strong feats. The others don't get taken as much, just because how good they are isn't quite as obvious. +2 ASI is way more common, though (sadly, as I would rather see feats taken at low levels than +2 ASI).</p><p></p><p>I think the difference here is that I see +1 to two different stats as not that great for most character builds, compared to +2 to one. Outside of +Con/attack stat, or +attack/+casting stat, it's pretty much a ribbon. Having a +1 to two non-synergy stats plus some actual bonuses means I might actually build my character slightly different to benefit from that.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8107615, member: 205"] Sure, but any feat comparison is fundamentally about opportunity cost. Of course it helps, especially if you set your Str and Dex at odd numbers during character creation. The question is does it help [I]more[/I] than a different choice would. Yes but I don't think those feats are too strong. I think most other feats are too [I]weak[/I], with the exception of a few of the half feats that can bump your initial 17 to an 18. We usually have a few players per game that take GWM/SS, just because they're common concepts and people have learned that they're strong feats. The others don't get taken as much, just because how good they are isn't quite as obvious. +2 ASI is way more common, though (sadly, as I would rather see feats taken at low levels than +2 ASI). I think the difference here is that I see +1 to two different stats as not that great for most character builds, compared to +2 to one. Outside of +Con/attack stat, or +attack/+casting stat, it's pretty much a ribbon. Having a +1 to two non-synergy stats plus some actual bonuses means I might actually build my character slightly different to benefit from that. [/QUOTE]
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