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How weak is Athlete Feat?
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<blockquote data-quote="DND_Reborn" data-source="post: 8107745" data-attributes="member: 6987520"><p>You are giving a bonus to three saves (up to +3 in tier 4), an extra ASI +1 (whether you believe it is important or not), and +5 speed <em>ON TOP</em> of everything the feat already gives! If you think that just "looks strong" you likely play over-the-top style of games. This variant you've contrived doesn't just "look" strong, it <em>IS</em> strong... way too strong.</p><p></p><p></p><p>LOL you <em>sure</em> did! The bonus to two of the three strong saves (DEX and CON) is worth a half-feat on its own!</p><p></p><p>Resilient offers +1 ASI and proficiency in one save (max +6 at tier 4), your feat offers +1 ASI and half-proficiency in <em>three</em> saves, so max +9 total bonuses at tier 4! Oh, and you offer a bunch of other stuff to go with that: another +1 ASI, climbing speed, +5 speed, etc.</p><p></p><p>You realize for the saves, speed boost, and every thing else Clerics, Druids, Warlocks, and Wizards will all <em>love</em> this feat since none of them have proficiency in STR, DEX, or CON saves (avoid knock-down, avoid damage, avoid losing concentration--and much more). If you have an odd DEX score you get a bump to AC and Initiative as well. Better movement is never a bad thing nor is being able to carry more (specifically for groups who use the variant encumbrance rules). Oh, and in many groups IME getting the almighty "20" in your main score just isn't necessary--especially at lower levels. By tier 3 you would like an 18, and <em>maybe</em> bother with the 20 at tier 4--maybe...</p><p></p><p>Also, since the default method is to roll ability scores, then add in your racial ASIs (which thanks to the new stuff in Tasha's you can always have a +2 ASI in your main score!), you can get a PC where you don't even need to use an ASI to max out at 20.</p><p></p><p></p><p>I could give you plenty of examples, but you already touched on the obvious ones (plus my mention of the casters above) should be sufficient. If it isn't, well... </p><p></p><p></p><p>LOL what would I dare <em>ADD</em>!? You have already added <em>way too much</em> for a single feat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8107745, member: 6987520"] You are giving a bonus to three saves (up to +3 in tier 4), an extra ASI +1 (whether you believe it is important or not), and +5 speed [I]ON TOP[/I] of everything the feat already gives! If you think that just "looks strong" you likely play over-the-top style of games. This variant you've contrived doesn't just "look" strong, it [I]IS[/I] strong... way too strong. LOL you [I]sure[/I] did! The bonus to two of the three strong saves (DEX and CON) is worth a half-feat on its own! Resilient offers +1 ASI and proficiency in one save (max +6 at tier 4), your feat offers +1 ASI and half-proficiency in [I]three[/I] saves, so max +9 total bonuses at tier 4! Oh, and you offer a bunch of other stuff to go with that: another +1 ASI, climbing speed, +5 speed, etc. You realize for the saves, speed boost, and every thing else Clerics, Druids, Warlocks, and Wizards will all [I]love[/I] this feat since none of them have proficiency in STR, DEX, or CON saves (avoid knock-down, avoid damage, avoid losing concentration--and much more). If you have an odd DEX score you get a bump to AC and Initiative as well. Better movement is never a bad thing nor is being able to carry more (specifically for groups who use the variant encumbrance rules). Oh, and in many groups IME getting the almighty "20" in your main score just isn't necessary--especially at lower levels. By tier 3 you would like an 18, and [I]maybe[/I] bother with the 20 at tier 4--maybe... Also, since the default method is to roll ability scores, then add in your racial ASIs (which thanks to the new stuff in Tasha's you can always have a +2 ASI in your main score!), you can get a PC where you don't even need to use an ASI to max out at 20. I could give you plenty of examples, but you already touched on the obvious ones (plus my mention of the casters above) should be sufficient. If it isn't, well... LOL what would I dare [I]ADD[/I]!? You have already added [I]way too much[/I] for a single feat. ;) [/QUOTE]
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How weak is Athlete Feat?
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