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How welcome would a wordy and somewhat philosophical treatment of alignment be here? [Thread resolved, thank you.]
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<blockquote data-quote="DammitVictor" data-source="post: 7865855" data-attributes="member: 6750908"><p>That's actually a fair argument, if it's still wholly outside my experience-- I haven't really been responsible for introducing many people to the game, and obviously I would have downplayed the significance of alignment those times I have. The person who taught me to play is also responsible for much of my negative outlook on the alignment system.</p><p></p><p>For instance, he disallowed Lawful Evil PCs because it was a "contradiction in terms", and defrocked a Paladin for failing to attack a much more powerful Evil monster that was peacefully negotiating with us. It got better when I started playing with other people... but not <em>much better</em>.</p><p></p><p>I've been here since 1999, and on other RPG forums not long after. In the last twenty years, the only thread about Paladins I've seen that wasn't a Humane Society dumpster fire was Sepulchrave's Story Hour.</p><p></p><p></p><p></p><p>This is also entirely fair... but the <em>exact opposite</em> of what most of the system's defenders say it's good for.</p><p></p><p>In fact, I'd argue it's this quality that makes alignment unsuitable for the exact kind of game those defenders claim they want and that alignment is necessary for.</p><p></p><p></p><p></p><p>I saw a game like that once. I will readily admit, it was great. (Sepulchrave again.) I'm not sure how relevant it is to the vast majority of D&D games, however... and I have seen a lot of games derailed by the glaring contradictions in alignment.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7865855, member: 6750908"] That's actually a fair argument, if it's still wholly outside my experience-- I haven't really been responsible for introducing many people to the game, and obviously I would have downplayed the significance of alignment those times I have. The person who taught me to play is also responsible for much of my negative outlook on the alignment system. For instance, he disallowed Lawful Evil PCs because it was a "contradiction in terms", and defrocked a Paladin for failing to attack a much more powerful Evil monster that was peacefully negotiating with us. It got better when I started playing with other people... but not [i]much better[/i]. I've been here since 1999, and on other RPG forums not long after. In the last twenty years, the only thread about Paladins I've seen that wasn't a Humane Society dumpster fire was Sepulchrave's Story Hour. This is also entirely fair... but the [i]exact opposite[/i] of what most of the system's defenders say it's good for. In fact, I'd argue it's this quality that makes alignment unsuitable for the exact kind of game those defenders claim they want and that alignment is necessary for. I saw a game like that once. I will readily admit, it was great. (Sepulchrave again.) I'm not sure how relevant it is to the vast majority of D&D games, however... and I have seen a lot of games derailed by the glaring contradictions in alignment. [/QUOTE]
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How welcome would a wordy and somewhat philosophical treatment of alignment be here? [Thread resolved, thank you.]
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