Pre 3.x, many rules and procedures are vague at best. A basic check to spot something, move stealthily, and so on, are essentially not addressed. Sure, the thief has move silently/hide in shadows, but any such attempts by non-thieves aren't covered. There is mention of using ability checks in place of some saving throws, which could be implemented for things not detailed... but this method clashes with thief abilities. In other words, if you use a dexterity check to move silently, you're supplanting the thief's ability (which is probably inferior to boot).
My question is: how have you filled in these proverbial holes? When a thief has a 15% chance to hide in shadows, s/he's going to fail 85% of the time, discouraging the player from attempting the ability. Does the DM in your campaign say that a failure means that any NPCs must still make a roll to see the thief? Do you borrow surprise rules in some fashion?
I last played AD&D about 25 years ago and can't remember how we adjudicated this stuff.
My question is: how have you filled in these proverbial holes? When a thief has a 15% chance to hide in shadows, s/he's going to fail 85% of the time, discouraging the player from attempting the ability. Does the DM in your campaign say that a failure means that any NPCs must still make a roll to see the thief? Do you borrow surprise rules in some fashion?
I last played AD&D about 25 years ago and can't remember how we adjudicated this stuff.