D&D 4E How will 4E skills be? SWSE or IH

pawsplay said:
I'm just specifically not pleased with the idea of Bo9S infecting, say, the vanilla fighter or rogue, and while I like the warlock as a walorkc, I don't consider eldritch blast appropriate for wizards or sorcerers.
Ah. I have yet to get into analysing the Bo9S, so I'll leave off that one, for now. As for the other point there, I am currently in complete accord.

But it (4e) might just turn out really great. I have no idea, truth be told. I kinda hope so. But whatever the case, I'll run whatever edition, or system, I decide on - trends and/or nostalgia be damned. However, I'll *play* er. . . anything. Once. :)
 

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FWIW, with 30 levels to work with, I'm guessing skills and saves/defenses advance at the same rate (1/2 level + bonuses) rather than skills at 1/2 level and defenses at full level ala Saga. That should take care of the high-level imbalances that creep up in SWSE in skill vs. defense situations.
 

drothgery said:
That has its advantages, though; it means you can make a noheroic 1 that's unquestionably an expert in a skill, and so goes a long way to addressing the 'why does the elderly, noncombatant master sage have better combat stats than my 4th-level soldier' problem.

What's stopping you from diong that anyway? "I apply the Really Good at One Skill Template to the 3rd level noncombatant sage."

The following material is Open Game Content:

Really Good at One Skill

This template can be applied to any creature that has a skill.

Everything: as per base creature.

Really good at one skill: A Really Good at One Skill creature gains a +10 bonus to one skill.

Unlike most templates, this template can be applied multiple times, choosing a different skill each time.
 

pawsplay said:
What's stopping you from diong that anyway? "I apply the Really Good at One Skill Template to the 3rd level noncombatant sage."

The 'NPCs don't cheat' principle. Why wouldn't a rogue-type PC uses the 'really good at one skill' template?
 

drothgery said:
The 'NPCs don't cheat' principle. Why wouldn't a rogue-type PC uses the 'really good at one skill' template?

QFT. If it's allowed for NPCs, it should be allowed for PCs with only special exceptions for things which are simply unsuitable for a character controlled by a player.

Anyways, the skill system in Saga is one of the things I absolutely love. I actually started work on my own system based off of it, where everything was a skill. Defenses were skills, melee, ranged, unarmed and thrown weapons were all skills, enchantment's a sill, evocation's a skill, etc. They all use the rule from Saga, except each class is given a limit to how far they can train a particular skill, and they're given points at first level in each category to spend, so a fighter HAS to spend at least 5 points in weapon skills for example.
 

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