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How will 4th affect your char?
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<blockquote data-quote="Tharivious" data-source="post: 4029674" data-attributes="member: 28105"><p>No time jump for Sigil as far as what has been announced (although that is indicative of WotC's design flaw in a 104 year time jump being imposed on one setting that has had crossovers in the past; it won't matter much though, 4E Realms will have a different cosmology yet again thanks to Mystra being killed, several divine realms will collapse taking their owners with them). Sigil faces a far, <strong>far</strong> greater change by being officially updated for the 4E "Points of Light" non-setting-setting: the removal of the Great Wheel.</p><p></p><p>Removal of the Wheel removes the outer planes as most people know them. Baator is still around, but it's now an allegedly inescapable prison plane where the devils (who are now <strong>all</strong> considered to be fallen angels who betrayed and killed their deity, might I add) require mortal assistance to leave. Mount Celestia is now floating in the Astral, with no big announcements on any changes (and why would they? 4E planes are all about the epic level dungeon theory, as evidenced by pit fiends now being quantified and mere Elite monsters, meaning that it only creates half of an encounter for an on-level party <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /> ). The Abyss has been turned into a blight on the Elemental Chaos, a fused mix of the elemental planes and Limbo (and demons have become corrupted elementals bent only on destruction). And that's just what I've seen revealed.</p><p></p><p>And further on the monster end of things, with the fiends at least: Devils are now strictly humanoid with a handful of fiendish traits, and demons are now supposedly strictly bestial. Among other things, this means that succubi are now devils. Worse than that, from a Planescape point of view, Yugoloths are now demons, and the 'loth suffix has been removed from core.</p><p></p><p>4E Sigil may be still called Sigil, but it's not going to be the Sigil that people know. Much like the Realms, it's going to be an entirely new setting with the same names and vaguely the same concepts, but different enough to throw off the people that love it.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 4029674, member: 28105"] No time jump for Sigil as far as what has been announced (although that is indicative of WotC's design flaw in a 104 year time jump being imposed on one setting that has had crossovers in the past; it won't matter much though, 4E Realms will have a different cosmology yet again thanks to Mystra being killed, several divine realms will collapse taking their owners with them). Sigil faces a far, [b]far[/b] greater change by being officially updated for the 4E "Points of Light" non-setting-setting: the removal of the Great Wheel. Removal of the Wheel removes the outer planes as most people know them. Baator is still around, but it's now an allegedly inescapable prison plane where the devils (who are now [b]all[/b] considered to be fallen angels who betrayed and killed their deity, might I add) require mortal assistance to leave. Mount Celestia is now floating in the Astral, with no big announcements on any changes (and why would they? 4E planes are all about the epic level dungeon theory, as evidenced by pit fiends now being quantified and mere Elite monsters, meaning that it only creates half of an encounter for an on-level party :confused: ). The Abyss has been turned into a blight on the Elemental Chaos, a fused mix of the elemental planes and Limbo (and demons have become corrupted elementals bent only on destruction). And that's just what I've seen revealed. And further on the monster end of things, with the fiends at least: Devils are now strictly humanoid with a handful of fiendish traits, and demons are now supposedly strictly bestial. Among other things, this means that succubi are now devils. Worse than that, from a Planescape point of view, Yugoloths are now demons, and the 'loth suffix has been removed from core. 4E Sigil may be still called Sigil, but it's not going to be the Sigil that people know. Much like the Realms, it's going to be an entirely new setting with the same names and vaguely the same concepts, but different enough to throw off the people that love it. [/QUOTE]
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