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How will superior implements work?
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<blockquote data-quote="Destil" data-source="post: 4981579" data-attributes="member: 1980"><p>Yeah, the implement rules are a mess. Whatever happened to the general paragon level feat that was mentioned in the previews to turn any weapon into an implement? Likewise the terrible ruling that feats that are clearly weapon-related like two-weapon fighting and weapon focus work on 'weapon implements' is just bad. It works and is fair to prevent someone like a swordmage from needing to take the feat twice, but a better solution should exist, because it just makes them much better. Add superior weapons and the huge mess that is multi-class implement use and it's just a mess.</p><p></p><p>The hybred implement rules are pretty okay, this should be the standard and implements need a proficiency system. In fact it's even more glaring when you think about weapon prof: Anyone can use a bastard sword, they just don't get the +3 to hit. But a wizard can never, ever, EVER use a holy symbol for magic missile.</p><p></p><p>The implement list has too many stupid redundancies. Since they have almost no mechanical distinction most implements seem to exist for wizards to have choices and everyone else to shudder at the through of multiclassing. Why do we have wands, tomes, orbs, rods and totems? They're all a one-hand implement that doesn't function as a weapon. Wands at least have their niche (they store powers), the rest of the list could be merged and it wouldn't really affect anything. Likewise 'Holy Symbol' means we're getting <strong>another</strong> implement if they ever want a non-divine class to have the hands free option (aside from Ki Focus, which is actually cool and flavor full and unique enough to deserve it's own spot). Sounds like the finally figured out that this was bad with Psionics, but it's pretty late now.</p></blockquote><p></p>
[QUOTE="Destil, post: 4981579, member: 1980"] Yeah, the implement rules are a mess. Whatever happened to the general paragon level feat that was mentioned in the previews to turn any weapon into an implement? Likewise the terrible ruling that feats that are clearly weapon-related like two-weapon fighting and weapon focus work on 'weapon implements' is just bad. It works and is fair to prevent someone like a swordmage from needing to take the feat twice, but a better solution should exist, because it just makes them much better. Add superior weapons and the huge mess that is multi-class implement use and it's just a mess. The hybred implement rules are pretty okay, this should be the standard and implements need a proficiency system. In fact it's even more glaring when you think about weapon prof: Anyone can use a bastard sword, they just don't get the +3 to hit. But a wizard can never, ever, EVER use a holy symbol for magic missile. The implement list has too many stupid redundancies. Since they have almost no mechanical distinction most implements seem to exist for wizards to have choices and everyone else to shudder at the through of multiclassing. Why do we have wands, tomes, orbs, rods and totems? They're all a one-hand implement that doesn't function as a weapon. Wands at least have their niche (they store powers), the rest of the list could be merged and it wouldn't really affect anything. Likewise 'Holy Symbol' means we're getting [b]another[/b] implement if they ever want a non-divine class to have the hands free option (aside from Ki Focus, which is actually cool and flavor full and unique enough to deserve it's own spot). Sounds like the finally figured out that this was bad with Psionics, but it's pretty late now. [/QUOTE]
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How will superior implements work?
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