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How will superior implements work?
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<blockquote data-quote="Felon" data-source="post: 4982505" data-attributes="member: 8158"><p>Bad design is putting such discrepencies in place to begin with. Bad follow-up design is deciding not to address a major discrepency for fear that it might result in some minor discrepency. Right now, the damage of an implement-user is devalued in its relation to weapon damage, and that's much more prominent than the argumentative devaluement of a smattering of hedge powers. </p><p></p><p></p><p>I would've snipped this quote down a bit, but I want to present it in its full glory for what it comes across as: two huge paragraphs of pure conjecture about what's "inevitable" what's "unnecessary", and trying to pass off this "mandatory" stratification as taking precedence over game balance. The discrepency between weapons and implements, on the other hand, is a matter of math. Let me go ahead and just crush your whole supposition: <u>I'm</u> asking for a really, really huge wand, or anything else that'll fix the damage discrepency. Other people in this thread are asking for it. So, there you go. </p><p></p><p></p><p>OK, I'm game. let's look past damage. What else do you want to look at? You've already had it explained to you that it's fallacious to suggest that weapon-users can't inflict status conditions, or attack multiple targets, or NADs. So, are you just in denial? What assets put them on the "high side on day 1"?</p><p></p><p>The class I've been playing since day 1 is the warlock. Its damage output is quantifiably awful compared to virtually any weapon-using class, not even other strikers. The counter-argument I hear is that the warlock has all these great status effect powers that the weapon-using classes lack. In reality, that's a canard that's easily exposed once the rogue runs up and bonks the BBEG over the head and knocks it unconsious, typically sentencing it to death. Then he'll throw a blinding barrage, and the ranger will toss out wolverine's strike, and the claim that weapon-users don't get AOE comes crumbling apart.</p></blockquote><p></p>
[QUOTE="Felon, post: 4982505, member: 8158"] Bad design is putting such discrepencies in place to begin with. Bad follow-up design is deciding not to address a major discrepency for fear that it might result in some minor discrepency. Right now, the damage of an implement-user is devalued in its relation to weapon damage, and that's much more prominent than the argumentative devaluement of a smattering of hedge powers. I would've snipped this quote down a bit, but I want to present it in its full glory for what it comes across as: two huge paragraphs of pure conjecture about what's "inevitable" what's "unnecessary", and trying to pass off this "mandatory" stratification as taking precedence over game balance. The discrepency between weapons and implements, on the other hand, is a matter of math. Let me go ahead and just crush your whole supposition: [U]I'm[/U] asking for a really, really huge wand, or anything else that'll fix the damage discrepency. Other people in this thread are asking for it. So, there you go. OK, I'm game. let's look past damage. What else do you want to look at? You've already had it explained to you that it's fallacious to suggest that weapon-users can't inflict status conditions, or attack multiple targets, or NADs. So, are you just in denial? What assets put them on the "high side on day 1"? The class I've been playing since day 1 is the warlock. Its damage output is quantifiably awful compared to virtually any weapon-using class, not even other strikers. The counter-argument I hear is that the warlock has all these great status effect powers that the weapon-using classes lack. In reality, that's a canard that's easily exposed once the rogue runs up and bonks the BBEG over the head and knocks it unconsious, typically sentencing it to death. Then he'll throw a blinding barrage, and the ranger will toss out wolverine's strike, and the claim that weapon-users don't get AOE comes crumbling apart. [/QUOTE]
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How will superior implements work?
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