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Community
General Tabletop Discussion
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How will superior implements work?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4986152" data-attributes="member: 82106"><p>At Epic level most any Wizard daily is an encounter winning power on its own. Having a GOOD wizard build will cut your resource utilization drastically. I really don't know about SOW and how its encounters are designed but really if they're anything like the modules WotC is publishing I think a better standard might be established. Maybe I'm a bit "different" as a DM, but I'll eat super high damage output parties for lunch in my games (and have regularly). If you can't establish dominance of the battlefield itself, you're in trouble...</p><p></p><p>In any case the whole thing essentially illustrates what I've been saying. Tossing more damage on top of existing damage bonuses devalues powers who's primary purpose is not dishing out damage. Even if you believe implement users are behind it is bad game design to dump a heap of extra damage on top of them. What's the point of having casters if their modus operandi is exactly the same as weapon users???!!! Come on guys. Think about it. </p><p></p><p>Now maybe this brings up a case for superior implements that have benefits that are NOT damage oriented. I don't know, my experience is high level wizards are pretty darn effective when used properly and warlocks are a lot less of a case of being gimped than they are a case of a lot of people don't seem to be able to build a good one because they ARE fixated with damage output and that's not the best path to a really effective warlock. Sorcerers by design blast things and I haven't seen one in action yet in my game (this week hopefully will have a new player bringing one in, should be interesting). Invokers I can't say a thing about yet.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4986152, member: 82106"] At Epic level most any Wizard daily is an encounter winning power on its own. Having a GOOD wizard build will cut your resource utilization drastically. I really don't know about SOW and how its encounters are designed but really if they're anything like the modules WotC is publishing I think a better standard might be established. Maybe I'm a bit "different" as a DM, but I'll eat super high damage output parties for lunch in my games (and have regularly). If you can't establish dominance of the battlefield itself, you're in trouble... In any case the whole thing essentially illustrates what I've been saying. Tossing more damage on top of existing damage bonuses devalues powers who's primary purpose is not dishing out damage. Even if you believe implement users are behind it is bad game design to dump a heap of extra damage on top of them. What's the point of having casters if their modus operandi is exactly the same as weapon users???!!! Come on guys. Think about it. Now maybe this brings up a case for superior implements that have benefits that are NOT damage oriented. I don't know, my experience is high level wizards are pretty darn effective when used properly and warlocks are a lot less of a case of being gimped than they are a case of a lot of people don't seem to be able to build a good one because they ARE fixated with damage output and that's not the best path to a really effective warlock. Sorcerers by design blast things and I haven't seen one in action yet in my game (this week hopefully will have a new player bringing one in, should be interesting). Invokers I can't say a thing about yet. [/QUOTE]
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How will superior implements work?
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