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How will superior implements work?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4987170" data-attributes="member: 82106"><p>Hey, whatever. Obviously you're just so totally superior in your knowledge of the game that I am a fool for daring to use my experience at the table DMing hundreds of sessions of 4e in the last year and a half as a basis for anything. Come off it. Differing opinions exist in the world and just because you have a perfectly legitimate claim to yours, which I have in no way denigrated, does not invalidate what others of us have seen. I mean how do you explain the lack of this issue in all the games I've run? Different styles of play obviously produce significantly different results. I could sit here and list a whole bunch of factors which I think are likely to explain that. All I ask for is that if you're going to analyze the game you consider all of that instead of taking your experience as the be all and end all, because it isn't. </p><p></p><p>And you are totally correct. Damage bonuses are the easy crack that every player will get addicted to when they get handed out like candy. Its the easy thing for WotC to just keep adding them to the game (requires very little effort or even actual understanding of how the game plays on their part). They're the easy thing for DMs to hand out. They don't improve the game as much, in my experience, as other things. I've found that those other things just basically amount to running a game that isn't damage focused. Its probably not the easiest game to run. Maybe it takes a DM with a certain style to do that. I don't know. I suspect it could be done by most DMs but it seems to be something the system subtly discourages (and less and less subtly when it throws in more and more high damage boosts). </p><p></p><p>I'm also not arguing that WotC hasn't favored giving more damage to weapon users since the game started. They have. It was better balanced at the start than it is now. I'm just not convinced its necessary to make the overall situation worse by piling on another round of them. Implement users are doing OK. Lets stop the craziness here and now. In any case its pretty much irrelevant what either one of us thinks about the matter, whatever is going to be released in PHB3 is going to come. Personally I just hope it ISN'T more damage boosts.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4987170, member: 82106"] Hey, whatever. Obviously you're just so totally superior in your knowledge of the game that I am a fool for daring to use my experience at the table DMing hundreds of sessions of 4e in the last year and a half as a basis for anything. Come off it. Differing opinions exist in the world and just because you have a perfectly legitimate claim to yours, which I have in no way denigrated, does not invalidate what others of us have seen. I mean how do you explain the lack of this issue in all the games I've run? Different styles of play obviously produce significantly different results. I could sit here and list a whole bunch of factors which I think are likely to explain that. All I ask for is that if you're going to analyze the game you consider all of that instead of taking your experience as the be all and end all, because it isn't. And you are totally correct. Damage bonuses are the easy crack that every player will get addicted to when they get handed out like candy. Its the easy thing for WotC to just keep adding them to the game (requires very little effort or even actual understanding of how the game plays on their part). They're the easy thing for DMs to hand out. They don't improve the game as much, in my experience, as other things. I've found that those other things just basically amount to running a game that isn't damage focused. Its probably not the easiest game to run. Maybe it takes a DM with a certain style to do that. I don't know. I suspect it could be done by most DMs but it seems to be something the system subtly discourages (and less and less subtly when it throws in more and more high damage boosts). I'm also not arguing that WotC hasn't favored giving more damage to weapon users since the game started. They have. It was better balanced at the start than it is now. I'm just not convinced its necessary to make the overall situation worse by piling on another round of them. Implement users are doing OK. Lets stop the craziness here and now. In any case its pretty much irrelevant what either one of us thinks about the matter, whatever is going to be released in PHB3 is going to come. Personally I just hope it ISN'T more damage boosts. [/QUOTE]
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