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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4988050" data-attributes="member: 81104"><p>I must say that my own experience with wizards is significantly different from rangda's - I haven't played one, but in the group I've DM-ed from lvls. 1 to 6, the wizard usually dishes out as much damage as the striker (a 2 weapon ranger) and often as much as the rest of the group combined (the above ranger, a laser cleric, a taclord and a chaladin). Sure that damage is spread between a bunch of targets, but it allows the rest of the party to take them down in fewer hits and clears away those pesky minions which would otherwise be giving the main baddies combat advantage and the like. Certainly no one in my gaming group thinks the wizard is deficient in the damage dealing department - but that may in part be because we really aren't optimizers, and our ranger is the most casual player of the group and therefore lacks all the static boosts most strikers swear by.</p><p> </p><p>More importantly IMHO is that the game I play in, we have <em>seriously</em> felt the lack of a controler - back when we were a starlock, a rogue, a strength cleric and a shield fighter, minions were a serious annoyance. Now that we have an invoker and I've swapped my starlock (which I was very diappointed in the mechanics of) for a chaos sorceror, things are running much more smoothly.</p><p> </p><p>Now, this may be a case of YMMV, or it may be a case of different players/groups enjoying different things. Certainly I've had a different experience with the Starlock than described above - I for one think that the Warlock (even the Starlock) is really rather deficient as a striker, especially in comparison with the PH2 arcane strikers, which in many ways are better strikers AND controllers than warlocks are - my starlock certainly pales in comparision to my sorceror on both counts.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4988050, member: 81104"] I must say that my own experience with wizards is significantly different from rangda's - I haven't played one, but in the group I've DM-ed from lvls. 1 to 6, the wizard usually dishes out as much damage as the striker (a 2 weapon ranger) and often as much as the rest of the group combined (the above ranger, a laser cleric, a taclord and a chaladin). Sure that damage is spread between a bunch of targets, but it allows the rest of the party to take them down in fewer hits and clears away those pesky minions which would otherwise be giving the main baddies combat advantage and the like. Certainly no one in my gaming group thinks the wizard is deficient in the damage dealing department - but that may in part be because we really aren't optimizers, and our ranger is the most casual player of the group and therefore lacks all the static boosts most strikers swear by. More importantly IMHO is that the game I play in, we have [I]seriously[/I] felt the lack of a controler - back when we were a starlock, a rogue, a strength cleric and a shield fighter, minions were a serious annoyance. Now that we have an invoker and I've swapped my starlock (which I was very diappointed in the mechanics of) for a chaos sorceror, things are running much more smoothly. Now, this may be a case of YMMV, or it may be a case of different players/groups enjoying different things. Certainly I've had a different experience with the Starlock than described above - I for one think that the Warlock (even the Starlock) is really rather deficient as a striker, especially in comparison with the PH2 arcane strikers, which in many ways are better strikers AND controllers than warlocks are - my starlock certainly pales in comparision to my sorceror on both counts. [/QUOTE]
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