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How Will You Be Generating Stats in 5E?
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<blockquote data-quote="AverageCitizen" data-source="post: 6365684" data-attributes="member: 57845"><p>I've been experimenting with a variant roll system.</p><p></p><p>Players roll their stats (Dm choose your favorite method)</p><p></p><p>Players compare the point buy total of their rolls (you have to extrapolate the 5e system to get 16,17 and 18 but its not hard to figure out)</p><p></p><p>Players and DM decide on an acceptable level of variance between the strongest and weakest character in terms of point buy total</p><p></p><p>Players swap their rolls until they are within that level of variance</p><p></p><p></p><p>This way the players get the excitement of rolling, but avoid the rolling pitfall of one player being far behind the others. (I don't even mind one being far ahead, that can be fun, but one who just lags behind can be a real downer for the player and the group). In the end, the group might be high powered, average, or low powered, but they are more-or-less in it together.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 6365684, member: 57845"] I've been experimenting with a variant roll system. Players roll their stats (Dm choose your favorite method) Players compare the point buy total of their rolls (you have to extrapolate the 5e system to get 16,17 and 18 but its not hard to figure out) Players and DM decide on an acceptable level of variance between the strongest and weakest character in terms of point buy total Players swap their rolls until they are within that level of variance This way the players get the excitement of rolling, but avoid the rolling pitfall of one player being far behind the others. (I don't even mind one being far ahead, that can be fun, but one who just lags behind can be a real downer for the player and the group). In the end, the group might be high powered, average, or low powered, but they are more-or-less in it together. [/QUOTE]
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How Will You Be Generating Stats in 5E?
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