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How Will You Be Generating Stats in 5E?
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<blockquote data-quote="Jack7" data-source="post: 6377238" data-attributes="member: 54707"><p><strong>Talent Pool</strong></p><p></p><p>I allow my players to use something I call a Talent Pool (I invented many years ago).</p><p></p><p>The idea is based on real people, that being that most people are really good at at least one thing and this is reflected in general attributes. And most people are good at a few other things and then not so good at others and at some things they are bad. So I allow them to roll in the following way:</p><p></p><p>First Roll: 6d6 -keep the highest 3</p><p>Second Roll: 5d6 - keep the highest 3</p><p>Third Roll: 5d6 - keep the highest 3</p><p>Fourth Roll: 4d6 - keep the highest 3</p><p>Fifth Roll: 4d6 - keep the highest three</p><p>Sixth Roll: 3d6</p><p></p><p>For the 4th, 5th, and 6th rolls I disregard ones.</p><p></p><p>The pragmatic math yields do not always reflect the apparent statistical probabilities based on the number of dice. But it almost always gives a superior/moderate/inferior talent spread reflected as attribute rolls as it would seem given the system.</p><p></p><p>Then I allow the players to arrange and apply their stats as they desire or as their character class demands.</p></blockquote><p></p>
[QUOTE="Jack7, post: 6377238, member: 54707"] [b]Talent Pool[/b] I allow my players to use something I call a Talent Pool (I invented many years ago). The idea is based on real people, that being that most people are really good at at least one thing and this is reflected in general attributes. And most people are good at a few other things and then not so good at others and at some things they are bad. So I allow them to roll in the following way: First Roll: 6d6 -keep the highest 3 Second Roll: 5d6 - keep the highest 3 Third Roll: 5d6 - keep the highest 3 Fourth Roll: 4d6 - keep the highest 3 Fifth Roll: 4d6 - keep the highest three Sixth Roll: 3d6 For the 4th, 5th, and 6th rolls I disregard ones. The pragmatic math yields do not always reflect the apparent statistical probabilities based on the number of dice. But it almost always gives a superior/moderate/inferior talent spread reflected as attribute rolls as it would seem given the system. Then I allow the players to arrange and apply their stats as they desire or as their character class demands. [/QUOTE]
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