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How Will You Be Generating Stats in 5E?
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<blockquote data-quote="Mercule" data-source="post: 6377725" data-attributes="member: 5100"><p>This is the exact reason I don't do rolls. I don't mind <u>some</u> disparity. I mind the absolute suckitude of some situations. But, I also believe that the risk should be appropriate to the reward, so it chaffs me to set too much of a safety net -- that's what the extra d6 in "4d6, drop lowest" is for.</p><p></p><p>When we played 1e, I also noticed a slow power creep, as people got used to higher and higher stats. The DM would eyeball it and say, "that sucks, roll again". By the time we moved to other games, in the 1990s, "average" stats were in the 14-15 neighborhood. Probably the final straw was that the one and only 18/00 that I rolled, in 15 years of play, was for a mid-level game (10th, IIRC). We were so used to high stats that even the wizard had Gauntlets of Ogre Power. Everyone else, including the Thief had some flavor of Girdle of Giant Strength. Absolutely no chance to shine beyond taking a bigger magic item. Granted, that was a particularly Monty Haul group, but the bad taste remains. The generally high stats of 4E finished off any tolerance I had for characters with multiple 18s. YMMV, etc.</p><p></p><p></p><p>Absolutely. I'm not wholly opposed to rolling dice, just very wary of it. It really, really fits for certain styles. </p><p></p><p>Where dice are rolled, though, they're always subject to GM observation. I still allow rolls for HP (player option, choose method for each level). Everything else for level advancement is expected to be done between sessions, questions by phone or email. HP are either on your way out the door this week or the way in the door next week. Also established are whether dice on books, mats, papers, etc. are counted. I honestly think some people don't even realize that they get squishy on what they consider a cocked or dropped die.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6377725, member: 5100"] This is the exact reason I don't do rolls. I don't mind [U]some[/U] disparity. I mind the absolute suckitude of some situations. But, I also believe that the risk should be appropriate to the reward, so it chaffs me to set too much of a safety net -- that's what the extra d6 in "4d6, drop lowest" is for. When we played 1e, I also noticed a slow power creep, as people got used to higher and higher stats. The DM would eyeball it and say, "that sucks, roll again". By the time we moved to other games, in the 1990s, "average" stats were in the 14-15 neighborhood. Probably the final straw was that the one and only 18/00 that I rolled, in 15 years of play, was for a mid-level game (10th, IIRC). We were so used to high stats that even the wizard had Gauntlets of Ogre Power. Everyone else, including the Thief had some flavor of Girdle of Giant Strength. Absolutely no chance to shine beyond taking a bigger magic item. Granted, that was a particularly Monty Haul group, but the bad taste remains. The generally high stats of 4E finished off any tolerance I had for characters with multiple 18s. YMMV, etc. Absolutely. I'm not wholly opposed to rolling dice, just very wary of it. It really, really fits for certain styles. Where dice are rolled, though, they're always subject to GM observation. I still allow rolls for HP (player option, choose method for each level). Everything else for level advancement is expected to be done between sessions, questions by phone or email. HP are either on your way out the door this week or the way in the door next week. Also established are whether dice on books, mats, papers, etc. are counted. I honestly think some people don't even realize that they get squishy on what they consider a cocked or dropped die. [/QUOTE]
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