seasong
First Post
The mud doesn't really make much sense unless you've read Brave New World recently
.
For a bath scene, perhaps something like...
The Baths of Hell
Styled after a Roman bathhouse, this room is immense and multi-levelled, with short waterfalls marking divisions in the room. The water is further broken into particular pools of water, and ranges from boiling to freezing from pool to pool.
Lava fissures heat the boiling areas, and the walls are carved of ice which slowly melts (producing the freezing cold water). A clever set of water breaks and baffles combines the two sources for any number of temperatures.
As with the Room of Mud, there are revellers here, enjoying the full range of temperatures (a pair can even be seen doing something just beneath the surface of the lava fissure).
Various source streams have different herbs and scents mixed in, which combine along the baffles for varying effect. This is an opportunity for the DM to have spell effects (such as charm or sleep or just Will saves as per the pleasure mud option) for crossing into particular areas of the bathhouse.
The primary purpose of the bath room is the same as for the Room of Mud - to help Anomaly tap some of the power of Lust.
Twist #1: All the revellers are demons. Same as for the Room of Mud.
Twist #2: The revellers are innocents (sort of
); Anomaly provides this place to help her use lust, and she doesn't mind who comes as long as all behave. They could be a Who's Who of interdimensional travellers, or various fey and their friends, or just a variety of unrelated demons who came to blow off some steam. Regardless, they probably won't take kindly to someone who wants to ruin their party.
Twist #3: That ain't water. It could be acid, poison or some flammable substance (with a few quench spells to prevent the boiling areas from igniting). Or it could be some super-catalyst for the rusting process - all armor and weapons touched by it have to make Fort saves or rust instantly.

For a bath scene, perhaps something like...
The Baths of Hell
Styled after a Roman bathhouse, this room is immense and multi-levelled, with short waterfalls marking divisions in the room. The water is further broken into particular pools of water, and ranges from boiling to freezing from pool to pool.
Lava fissures heat the boiling areas, and the walls are carved of ice which slowly melts (producing the freezing cold water). A clever set of water breaks and baffles combines the two sources for any number of temperatures.
As with the Room of Mud, there are revellers here, enjoying the full range of temperatures (a pair can even be seen doing something just beneath the surface of the lava fissure).
Various source streams have different herbs and scents mixed in, which combine along the baffles for varying effect. This is an opportunity for the DM to have spell effects (such as charm or sleep or just Will saves as per the pleasure mud option) for crossing into particular areas of the bathhouse.
The primary purpose of the bath room is the same as for the Room of Mud - to help Anomaly tap some of the power of Lust.
Twist #1: All the revellers are demons. Same as for the Room of Mud.
Twist #2: The revellers are innocents (sort of

Twist #3: That ain't water. It could be acid, poison or some flammable substance (with a few quench spells to prevent the boiling areas from igniting). Or it could be some super-catalyst for the rusting process - all armor and weapons touched by it have to make Fort saves or rust instantly.