This thread reminds me of several limited-scope campaigns and settings I've made, so here's some random thoughts:
A current campaign is set in what amounts to an impact basin, with no tangible world beyond. A circular valley surrounded by sharp, young mountains and concentric rings of hills. Starting out from a village in these hills, the PCs' quest will eventually take them to the middle of the basin and the broken central peak. Any questions on what lies in the other direction are met with: "It is the Will of The Sisters that we not know." The Sisters being three goddesses representing Sun, Moon, and Hidden Moon.
A light-hearted setting we call "The Fey-Team" (yes, I start these sessions with the A-Team music) has the world cupped in the hands of the local god, named "Rantwi" after Robert Anton Wilson, author of "Schroedinger's Cat" and other wiggy books. The sun is known as "Rantwi's Gaze", representing the god's daily loving inspection of his creation, and other Planes of existence are held by other gods and goddesses and are occasionally visible in the sky!
That's the cool thing about flat-worlds; since you've already got a distinctly
un-natural natural world you can make that world as capriciously mutable as L. Frank Baum's Land Of Oz, where landscape features came and went at the author's whim and physical laws were mere local ordinances, not universal constants.
There was something else I wanted to share, but it has slipped my mind (or fell off the edge
). Maybe I'll remember later...
Oh, and:
cignus_pfaccari said:
Alternately, it could go all the way down. ALL THE WAY DOWN. Not even turtles.
Now I have to go read some Isaac Asimov.
Peace.