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General Tabletop Discussion
*Pathfinder & Starfinder
How Would Like the Rules Modules Organized?
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<blockquote data-quote="Ratskinner" data-source="post: 6015560" data-attributes="member: 6688937"><p>Well, this is kinda hard to answer without knowing what modules to worry about. However, I prefer three general categories:</p><p></p><p><u>Basic</u> : This would be the simplest 4x4 version of the game. All other modules/mechanics should harken back to this simplest version. Probably have "pick a specialty/background" for characters. Mostly TotM fighting (at least not grid-dependent). I would expect to see this both in the "main" rulebooks and as the new redbox.</p><p></p><p><u>Expert</u> : The rest of the classes, a lot more spells and magic items. Includes some optional rules to tweak your game in one direction or another. Likely where "make up a background" and "pick your own feats" live. Probably would include add-ons for grid-heavy combat, AoOs, multi-classing. Skill challenges. Quite likely monster/NPC creation and modification would go here. Probably make up the bulk of the main rulebooks.</p><p></p><p><u>Advanced</u> : Stuff that will really bend your game. Customization options and ways of modifying things like classes and spellcasting. A lot of what you might see in previous eds' Unearthed Arcana: alternatives to hp, etc. In fact, while some of this might show up in the main rulebooks, I'd expect most of the really advanced options to show up in additional products.</p><p></p><p>Still too hard to say much about details, though.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6015560, member: 6688937"] Well, this is kinda hard to answer without knowing what modules to worry about. However, I prefer three general categories: [U]Basic[/U] : This would be the simplest 4x4 version of the game. All other modules/mechanics should harken back to this simplest version. Probably have "pick a specialty/background" for characters. Mostly TotM fighting (at least not grid-dependent). I would expect to see this both in the "main" rulebooks and as the new redbox. [U]Expert[/U] : The rest of the classes, a lot more spells and magic items. Includes some optional rules to tweak your game in one direction or another. Likely where "make up a background" and "pick your own feats" live. Probably would include add-ons for grid-heavy combat, AoOs, multi-classing. Skill challenges. Quite likely monster/NPC creation and modification would go here. Probably make up the bulk of the main rulebooks. [U]Advanced[/U] : Stuff that will really bend your game. Customization options and ways of modifying things like classes and spellcasting. A lot of what you might see in previous eds' Unearthed Arcana: alternatives to hp, etc. In fact, while some of this might show up in the main rulebooks, I'd expect most of the really advanced options to show up in additional products. Still too hard to say much about details, though. [/QUOTE]
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