Elder-Basilisk
First Post
For a single Aristocrat level, I'd specify what it means to be noble--what you can expect in game. Do you have a special right to appeal to royal (as opposed to provincial) justice? Do you have special rights which can't be removed without a trial? Can you be prosecuted by lesser nobles? (Maybe only the king and the higher ranking members of your house have any authority over you). I would also develop your family and what resources you have available to you. Are you from a trading family? A knightly lineage? Are you a member of a royal house? (That might have special benefits depending upon the setting--in the WOT, for instance, those Seanchan of Royal blood occupy a unique place in the hierarchy of the Empire). Or perhaps you're a member of a displaced royal house. (A member of the house of Lancaster in Tudor England, for instance).
If your DM is open to modifying the aristocrat class to be equal with PC classes, I would suggest starting by changing the BAB progression to 1/1. Contrary to other suggestions, I don't believe that this would be at all excessive. It would leave you with the following breakdown:
I don't see that as out of line with the other fighting classes in the least. If you wanted to take Aristocrat all the way up, I would suggest working in some of the other suggestions like Leadership, etc. A few bonus social feats (stuff like Trustworthy (Star Wars), Silver Palm (FRCS), Cosmopolitan, Skill focus, alertness, Iron Will, etc.) scattered every three to five levels might be good too. (Aristocrats who wanted more martial abilities would multiclass with fighter--consequently I wouldn't include any bonus combat feats).
If your DM is open to modifying the aristocrat class to be equal with PC classes, I would suggest starting by changing the BAB progression to 1/1. Contrary to other suggestions, I don't believe that this would be at all excessive. It would leave you with the following breakdown:
- *Barbarians get d12 HD, all martial weapons, rage, 4 skills from a moderate list, light and medium armor.
*Fighters get d10 HD, all martial weapons, all armor, 2 skills from a lousy list, and a bonus feat.
*Paladins get d10 HD, all martial weapons, all armor, 2 skills from a moderate list, detect evil divine grace, lay on hands, etc.
*Rangers get d10 HD, all martial weapons, light armor, track, ambidexterity, two weapon fighting, and 4 skills from an excellent list.
*Aristocrats get d8 HD, all martial weapons, all armor, lots of money, connections, and 4 skills from a good list.
I don't see that as out of line with the other fighting classes in the least. If you wanted to take Aristocrat all the way up, I would suggest working in some of the other suggestions like Leadership, etc. A few bonus social feats (stuff like Trustworthy (Star Wars), Silver Palm (FRCS), Cosmopolitan, Skill focus, alertness, Iron Will, etc.) scattered every three to five levels might be good too. (Aristocrats who wanted more martial abilities would multiclass with fighter--consequently I wouldn't include any bonus combat feats).