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General Tabletop Discussion
D&D Older Editions
How would you change domain spell lists in 3.5?
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<blockquote data-quote="delericho" data-source="post: 6244067" data-attributes="member: 22424"><p>Given infinite time, I think I'd switch back to 2nd Edition style Spheres, with different gods granting Minor or Major access to different spheres based on their areas of interest.</p><p></p><p>Given a bit less time, I'd be inclined to drop Domains entirely, just roll them into the main Cleric list, but require Clerics to learn individual spells as Wizards do. So, a Cleric of a god of fire is just one who knows a whole bunch of fire-related spells.</p><p></p><p>But failing both of those, Domains aren't actually too bad - they do a decent job of distinguishing Clerics of different gods without adding too much complexity to the game. The only domains I think are really under-represented are those to do with non-adventuring things like home & hearth... but those are probably of pretty limited interest for most gamers anyway.</p></blockquote><p></p>
[QUOTE="delericho, post: 6244067, member: 22424"] Given infinite time, I think I'd switch back to 2nd Edition style Spheres, with different gods granting Minor or Major access to different spheres based on their areas of interest. Given a bit less time, I'd be inclined to drop Domains entirely, just roll them into the main Cleric list, but require Clerics to learn individual spells as Wizards do. So, a Cleric of a god of fire is just one who knows a whole bunch of fire-related spells. But failing both of those, Domains aren't actually too bad - they do a decent job of distinguishing Clerics of different gods without adding too much complexity to the game. The only domains I think are really under-represented are those to do with non-adventuring things like home & hearth... but those are probably of pretty limited interest for most gamers anyway. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
How would you change domain spell lists in 3.5?
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