D&D 5E (2024) How Would You Convert This Sword?

Zardnaar

Legend
Pathfinder Weapon Badly converted to 5.0.

I'm tweaking an adventure (level 11). Its a Bhaalist weapon vs a Vampires weapon and the level 12 part has a few fiends. I want to dump the must be used by a Rogue part.

The Hollow Blade Very Rare Weapon (requires attunement)

The hollow blade is a +3 intelligent undead bane shortsword with the following qualities.
• The hollow blade has Int 14, Wis 14, and Cha 14; hearing and vision to 60 ft.; Neutral alignment; and it communicates telepathically with its bearer.

• In the hands of any character other than a rogue, it acts as a +1 shortsword. It seeks to be owned by a rogue, either through telepathic contact or force of will. Any non-rogue who possesses the hollow blade must make a successful DC 12 Wis saving throw every day when the sword is used or be inadvertently careless with it—leaving it lying about or displaying it in such a way that it can easily be noticed by thieves.

• The hollow blade causes its wielder to feel charged with life energy. In the hands of an undead creature, the undead becomes immune to all channel divinity effects. Just as importantly, it renders vampires and other undead immune to the debilitating effects of sunlight for up to four hours per day
 

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I popped this into ChatGPT. Here's what it suggested:

The Hollow Blade

Weapon (shortsword), very rare (requires attunement by a non-undead creature)
  • Intelligence. The Hollow Blade is a sentient neutral short sword with Int 14, Wis 14, Cha 14. It has hearing and normal vision out to 60 feet. It communicates telepathically with its wielder.
  • Magic Weapon. The Hollow Blade is a +3 shortsword.
  • Undead Bane. The Hollow Blade deals an extra 2d6 radiant damage to undead.
  • Vampiric Nemesis. While you wield the Hollow Blade, undead creatures within 30 feet can’t benefit from features that turn them into mist, charm or dominate humanoids, or regenerate hit points. (This is a toned-down, cleaner version of “immune to Channel Divinity + sunlight.” It blocks their iconic tricks without being a hard counter.)
  • Sunlight’s Edge. Once per day, the Hollow Blade can emit bright sunlight in a 20-foot radius and dim light for 20 feet beyond that, lasting up to 1 minute. (This replaces “4 hours of sunlight immunity”—keeps the thematic anti-vampire flavor but in a tactical, combat-ready way.)
  • Willful Nature. The Hollow Blade desires a cunning or stealthy wielder but does not require one. If attuned by a creature that does not have proficiency in Stealth or Thieves’ Tools, the blade has disadvantage on ability checks it makes using its own Intelligence, Wisdom, or Charisma. (This keeps some of the “wants a rogue” flavor without daily Wisdom saves.)
 

I popped this into ChatGPT. Here's what it suggested:

The Hollow Blade

Weapon (shortsword), very rare (requires attunement by a non-undead creature)
  • Intelligence. The Hollow Blade is a sentient neutral short sword with Int 14, Wis 14, Cha 14. It has hearing and normal vision out to 60 feet. It communicates telepathically with its wielder.
  • Magic Weapon. The Hollow Blade is a +3 shortsword.
  • Undead Bane. The Hollow Blade deals an extra 2d6 radiant damage to undead.
  • Vampiric Nemesis. While you wield the Hollow Blade, undead creatures within 30 feet can’t benefit from features that turn them into mist, charm or dominate humanoids, or regenerate hit points. (This is a toned-down, cleaner version of “immune to Channel Divinity + sunlight.” It blocks their iconic tricks without being a hard counter.)
  • Sunlight’s Edge. Once per day, the Hollow Blade can emit bright sunlight in a 20-foot radius and dim light for 20 feet beyond that, lasting up to 1 minute. (This replaces “4 hours of sunlight immunity”—keeps the thematic anti-vampire flavor but in a tactical, combat-ready way.)
  • Willful Nature. The Hollow Blade desires a cunning or stealthy wielder but does not require one. If attuned by a creature that does not have proficiency in Stealth or Thieves’ Tools, the blade has disadvantage on ability checks it makes using its own Intelligence, Wisdom, or Charisma. (This keeps some of the “wants a rogue” flavor without daily Wisdom saves.)

Nice conversion. Using that as a base how anout more generic bhaalist weapon bs undead bane?

Extra poison damage eg 2d6?
 

Again, from ChatGPT:

If the theme is Bhaalist (murder, poison, assassins) rather than a “holy anti-vampire relic,” then the flavor should swing from radiant/sunlight → poison/death motif. We can reskin and rebalance it without losing the intelligent-item feel.

Here’s a revised version:

The Hollow Blade (Bhaalist Version)​

Weapon (shortsword), very rare (requires attunement by a non-undead creature)
  • Sentience. The Hollow Blade is a neutral evil sentient shortsword with Int 14, Wis 14, and Cha 14. It has hearing and normal vision to 60 feet. It communicates telepathically with its wielder, whispering encouragements toward murder and betrayal.
  • Magic Weapon. The Hollow Blade is a +3 shortsword.
  • Venomous Bite. The Hollow Blade deals an extra 2d6 poison damage on a hit.
  • Murderer’s Edge. Once per long rest, when you reduce a creature to 0 hit points with this weapon, you can immediately become invisible until the start of your next turn. This invisibility ends if you attack or cast a spell.
  • Willful Nature. The Hollow Blade prefers subtle and ruthless wielders. If attuned by a creature of good alignment, the blade often argues with them telepathically. At the DM’s discretion, it may try to assert control (see Sentient Magic Items).
 

Again, from ChatGPT:

If the theme is Bhaalist (murder, poison, assassins) rather than a “holy anti-vampire relic,” then the flavor should swing from radiant/sunlight → poison/death motif. We can reskin and rebalance it without losing the intelligent-item feel.

Here’s a revised version:

The Hollow Blade (Bhaalist Version)​

Weapon (shortsword), very rare (requires attunement by a non-undead creature)
  • Sentience. The Hollow Blade is a neutral evil sentient shortsword with Int 14, Wis 14, and Cha 14. It has hearing and normal vision to 60 feet. It communicates telepathically with its wielder, whispering encouragements toward murder and betrayal.
  • Magic Weapon. The Hollow Blade is a +3 shortsword.
  • Venomous Bite. The Hollow Blade deals an extra 2d6 poison damage on a hit.
  • Murderer’s Edge. Once per long rest, when you reduce a creature to 0 hit points with this weapon, you can immediately become invisible until the start of your next turn. This invisibility ends if you attack or cast a spell.
  • Willful Nature. The Hollow Blade prefers subtle and ruthless wielders. If attuned by a creature of good alignment, the blade often argues with them telepathically. At the DM’s discretion, it may try to assert control (see Sentient Magic Items).

Cheers. Seems decent.
 

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