Zardnaar
Legend
Pathfinder Weapon Badly converted to 5.0.
I'm tweaking an adventure (level 11). Its a Bhaalist weapon vs a Vampires weapon and the level 12 part has a few fiends. I want to dump the must be used by a Rogue part.
The Hollow Blade Very Rare Weapon (requires attunement)
The hollow blade is a +3 intelligent undead bane shortsword with the following qualities.
• The hollow blade has Int 14, Wis 14, and Cha 14; hearing and vision to 60 ft.; Neutral alignment; and it communicates telepathically with its bearer.
• In the hands of any character other than a rogue, it acts as a +1 shortsword. It seeks to be owned by a rogue, either through telepathic contact or force of will. Any non-rogue who possesses the hollow blade must make a successful DC 12 Wis saving throw every day when the sword is used or be inadvertently careless with it—leaving it lying about or displaying it in such a way that it can easily be noticed by thieves.
• The hollow blade causes its wielder to feel charged with life energy. In the hands of an undead creature, the undead becomes immune to all channel divinity effects. Just as importantly, it renders vampires and other undead immune to the debilitating effects of sunlight for up to four hours per day
I'm tweaking an adventure (level 11). Its a Bhaalist weapon vs a Vampires weapon and the level 12 part has a few fiends. I want to dump the must be used by a Rogue part.
The Hollow Blade Very Rare Weapon (requires attunement)
The hollow blade is a +3 intelligent undead bane shortsword with the following qualities.
• The hollow blade has Int 14, Wis 14, and Cha 14; hearing and vision to 60 ft.; Neutral alignment; and it communicates telepathically with its bearer.
• In the hands of any character other than a rogue, it acts as a +1 shortsword. It seeks to be owned by a rogue, either through telepathic contact or force of will. Any non-rogue who possesses the hollow blade must make a successful DC 12 Wis saving throw every day when the sword is used or be inadvertently careless with it—leaving it lying about or displaying it in such a way that it can easily be noticed by thieves.
• The hollow blade causes its wielder to feel charged with life energy. In the hands of an undead creature, the undead becomes immune to all channel divinity effects. Just as importantly, it renders vampires and other undead immune to the debilitating effects of sunlight for up to four hours per day