I think we've just crossed the line from "creative" to "surreal" right there. Flying giant spiders. Yeesh!summon some half fiendish giant spiders with monster summoning and cast fly on them.
I think we've just crossed the line from "creative" to "surreal" right there. Flying giant spiders. Yeesh!summon some half fiendish giant spiders with monster summoning and cast fly on them.
mmadsen said:
I think we've just crossed the line from "creative" to "surreal" right there. Flying giant spiders. Yeesh!
You make a good point, Vurt. By analogy, we can also overload other Vallorean magical resources, not just their communications. For instance, the legions undoubtably have sentries who can see invisible foes and see illusions. An ambush by a few invisible Wang-Liang might just get spotted. On the other hand, invisible foes and illusions en masse might overwhelm the limited number of magical sentries. They'll know they're under attack, but they won't be able to direct mundane troops against dozens or hundreds of attackers.Overload the switchboard.
hong said:
Yeah. I mean, half-fiend monstrous spiders already have a 50% chance to have wings. Who needs to cast fly on them? Yeesh!
Crowe9107 said:I took the epic spell Origin of Speci
es: Achaierai and juggled the numbers around to come up with my version of the Galleran Beastie---the Blue Steelhorn. It is smaller, but more rideable, I found that a true Half-Dragon/Bullette was a bit overpowered.
That Mirror of Opposition idea is just the kind of thing we need to fight super-commandos -- use their own strengths against them!Nothing like fighting the enemy with the enemy!
Very true. Those 350,000 medium-level Human Fighters of the Vallorean Legions are only facing 100,000 low-level Human Fighters and 26,000 medium-level Hobgoblin Fighters plus monstrous auxiliaries. It looks bad for Evil if it comes down to a square fight.Well one thing is obvious - there are alot more of the legions than there are the mountain-forces.
Will poison and plague ever take hold in an army full of high-level Clerics (and Paladins)? And I wish we knew more about their supply lines.Again, I fall back on poison, plague, supply issues.
Vampires need "food". And they have short range; they have to get back to their crypts by sunrise. On the other hand, they're fairly powerful and easy to crank out on short notice. You can have new spawn in a few days.Undead, outsiders, summoned creatures, etc. None of these things require much food or support. I'd exploit that to the best of my capabilities.
I think we can expect commando raids by the Champions of Vallorea. We need to render an assault on the Mountain Citadel suicidal. We can expect teleporting commando parties, invisible Rogues, etc.My general plan would be
(1) Find ways to deal with commandos
(2) Find ways to delay the bulk of their army
(3) Find ways to bleed their army dry

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.