Despite Machiavelli's concerns about mercenaries, I have to agree that a Dwarf assault team should know how to take a Goblin stronghold.I would hire dwarven mercs to actually invade a goblin kingdom myself.
clockworkjoe said:A lot of these ideas are campaign specific. Goblins in world A are smarter than World B and so forth.
Think about how smart your goblins are. Are they capable and willing to build complex defenses?
For anyone interested, that quote is often attributed to Caligula. He was quoting a famous play by Accius. The original Latin: Oderint, dum metuant. Let them hate, so long as they fear. (The "me" is implied.)"Let them hate me, so long as they fear me."
Irda Ranger said:What I am trying to get at is that Goblins are punks. ...<snip>...[the Goblin King]'s just not in that league.
They may be lazy cowards, but that doesn't mean they can't kill you. A large number of lazy cowards with simple, cheap traps can put you in a world of hurt. They don't need double-steel porticullises, air-tight doors, and complicated trap machinery.Goblins are small, lazy, disorganized (Chaotic Evil, remember?) snivelling parasites. We know that. They know that. If threatened, they run.
If Imperial Legions with Siege Engineers show up, it's time to go. On the other hand, should the Goblins be afraid of the Duke's Knights and Footmen? They're in a subterranean stronghold! It's probably harder to take than an elaborate castle.If I were the Goblin King, I would have just enough defences to hold off village mobs and small parties of adventurers, and not a bit more. If the Human Legions or the Dwarven Commandos came knocking, I wouldn't hestitate to sound the retreat.
Very true.Since Goblins are sneaky (Hide and Move Silently bonuses), not strong, my strengths are evasion and sabotage.
One of the great advantages of a heavily fortified position is that it doesn't take much courage to shoot through arrow slits or pour boiling water down a murder hole.Unfortunately, my troops are not disciplined enough to act independantly. If I (or a Captain) are not there to enforce our orders, most common Goblins would run and abandon us.
How are escape tunnels any different from entrances you have to guard?Lots of escape tunnels, with several decoy excape tunnels so that the enemy who may give chase has to split their forces.
mmadsen said:
They may be lazy cowards, but that doesn't mean they can't kill you. A large number of lazy cowards with simple, cheap traps can put you in a world of hurt. They don't need double-steel porticullises, air-tight doors, and complicated trap machinery.
They've got simpler, easier ways to kill you.[/B]
I've made the same point -- but there is that hand-full of simple, cheap defenses.And of those defences mentioned in this thread, only a handful fall into that "simple, cheap" category.
For subterranean creatures that already mine underground, carving some murder holes and arrow-slits does not seem complicated or expensive -- at least not to me.Digging elaborate mazes and carving out multiple murder holes does not fall into the "simple, cheap" category.
I think of Goblins as exactly the guys who are going to leave nasty little traps (e.g. punji-stake pits) and attack you through holes in the walls so you can't hit back.There are advantages to being small and Chaotic Evil. Crafting and maintaining organized defences isn't one of them.