How would you describe these "hew-mons?"

Driddle

First Post
So in this new campaign, the world was rolling right along nicely enough by way of four native sentient races -- elves, dwarves, orcs and halflings -- who weren't horribly intrusive on their local ecologies and lived at peace with each other. Being more than just variations on the same race, and more like true species unto themselves, each of the four occupied its own niche so direct conflict over resources was rare.

Then along comes a new race of people. They called themselves "humans" (pronounced something like "hew-mon" -- but you know how it is with foreign languages), who had landed on this world by way of transdimensional gate or somesuch wacky magical explanation. Refugees. Their homeworld was on the verge of collapse and they needed somewhere new to live. No problem; the world had plenty of undeveloped territory. And they seemed nice enough.

But over the next several hundred years, something disturbing happened. The humans were exquisitely adaptable -- they could live almost anywhere, and didn't seem to care where. They were smart, productive and bred very quickly compared with the native sentients. And they had a penchant for conflict and war that the world had not seen before.

Before the Original Four realized what had happened, humans had spread into their lands, consuming natural resources at an alarming rate -- resources that included the orcs, elves, halflings and dwarves themselves. The orc tribes, for example, were all but destroyed in territory wars with humans, hunted down and locked into slavery. Those that did survive were raped or otherwise used for "breeding stock" to produce a "less savage" people (still referred to as half-orcs). The elves were more difficult to conquer, although many so-called half-elves were likewise the result of conflict. Dwarves took a more defensive, less interactive stance with humans and pulled away into their mountainous halls. And halflings are a notoriously dodgy lot, almost impossible to pin down and proving to be more trouble for humans than they're worth.

The campaign allows any of those five races (elves, half-elves, half-orcs, dwarves and halflings) as player characters, but not humans. Humans are the enemy. The campaign also puts minor constraints on class availability as well, such as sorcery being an entirely human pursuit while only wizardry is available to the natives via generational teaching methods -- yet another example of humanity's usurping adaptability.

It's pretty clear now why humans had to leave their original world. And the natives of this world are ready to do something about it, jointly, before the same happens here.

But how would you describe humans as a race in this campaign? Must they be described necessarily as "evil?" Or merely verminous? Oblivious?
 

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dunno how I'd describe them -- barbaric, murderers, liars/thieves/cheats, it doesn't even have to be true. I dunno, just think of any society on earth that we demonize. :)

but, this is a really good spin on a cool idea, and it sounds like it could be a lot of fun. :)
 

Driddle said:
But how would you describe humans as a race in this campaign? Must they be described necessarily as "evil?" Or merely verminous? Oblivious?

I'd like to describe them with a label, but then I'd be breaking the board policy regarding discussing politics
:lol:

I'd say "evil" is an apt descriptor if they as a whole are completely diregarding the rights and liberties of other races.

Sounds like a great concept for a campaign. How dominant are "Hew-Mons" at this point? Perhaps you could find some good ideas in FFG's Midnight setting source material...
 
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It's an interesting idea, but it would make me very sad: I prefer humans to all of the other possible races. ;)


Humans are barbarians. Ignorant, abusive savages with no respect for anyone but themselves (and very little self-respect at that).

They're colonialist (or imperialist) thugs. They are honorless curs who will never deal fairly with their neighbors. They are indiscriminately genocidal maniacs.

They are a rogue state, and are contributing to political instability in their region.

They are illegal immigrants and refugees who are easily led by demagogues and ruthless strongmen; little more than a bandit horde, at best.

They are a plague and a blight upon all they encounter; they harbor some inherent, incurable corruption within their very souls. Perhaps they were sent as a test of our faith, or the evil gods set them upon us to be agents of our world's destruction. Or perhaps their unnatural journey from their original home introduced this foulness into their natures.


Or maybe they're not all that bad. Perhaps they're simply an emotionally and socially retarded primitive species, inferior to the native civilizations, and they need to be contained and educated in order to coexist peacefully with the rest of the world. When we remove their corrupt leadership, we will be able to institute sweeping reforms to their culture of violence and fear; and at some future date, the interim government we establish to regulate them may be able to be dissolved, and we can hand the reins of power over to handpicked, trustworthy humans.

It might be that they have no innate spiritual or magical connection to this world, and simply do not understand the damage they do; in which case, some means must be found to show them the right way to live.


And, of course, there's the minority opinion: They are our new lords and masters. By virtue of having been born on a harsher, more demanding world, they are simply stronger than us in all respects, especially when it comes to sheer, bloody-minded determination. Their victory over us is inevitable; fighting them is a hopeless, suicidal act of a dying race. Placate the humans, assist them, become their allies and their instruments, and be rewarded.

--
finlandize now
ryan
 

Driddle said:
But how would you describe humans as a race in this campaign? Must they be described necessarily as "evil?" Or merely verminous? Oblivious?

Obviously, not the best of the lot. Given the complete ruthlessness of the swarming, I'd say that the humans started out as either pre-jet-age or an intentionally imperialist group. They are a swarm. They believe that whatever exists is theirs, by right. Any limit upon their population increase is, a priori, outlandish, unnatural, and probably evil, as far as they are concerned.
If they are primitive, then they really have no ideology driving what they do, other than "be fruitful and multiply", and all the results therefrom are merely an incidental sum of various petty acts.

If they were industrialized, then they would be likely to have something like Manifest Destiny or White Man's Burden, either of which are horribly destructive, although the latter is ultimately far worse.
 

Orcs: First Blood

There is a trilogy of fantasy books written by Stan Nicholls under the title Orcs: First Blood.

The books are Bodyguard of Lightning, Legion of Thunder, and Warriors of the Tempest. The main focus is purely from the Orcs' pov.

These describe pretty much exactly your campaign scenario, and cover of the points already posted above - with something extra - Humans are responsible for raping the world of mana/magic, and are montheistic crusaders as opposed to the polytheism of the elder races.

Not bad writing, either.

"In the land of Maras Dantias, peace once reigned. Then the humans came, wreaking destruction, killing the enchantment, and bringing war. Even the climate changed, with once-warm summers now autumnal."
 




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