How would you describe these "hew-mons?"

Multi - generational campaign?

Actually, reading through this thread, I keep coming back to the humans being "misguided." The humans aren't misguided, they are unguided. As others have said, the race is too immature to peacefully co-exist. You could make it into an interesting multi-generational campaign.

The first leg would contain initial contact with the humans, scouting, getting them to trust you. Fast forward a few years, and you have the warring human tribes/nations/settlements, some of which now trust and accept aid from the other races. At this point your characters are generals and/or emmisaries from their respective races, who have a vested interest in the human wars.

Flash forward a few more years, have the characters w/ non-long lived races make new characters (perhaps children of their former characters) and the longlived ones actually age. You can have the war go whichever way you desire, and new problems are presented. You can go to any extreme, where eventually all humans must be eradicated, the old races fighting for survival, perhaps hunting down the last of the humans who are not at peace, etc (whatever you like). I just like the multi generational aspect, where you get to see the "down the line" affects that your characters have on the history of your world.
 

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Gynsala said:
Actually, reading through this thread, I keep coming back to the humans being "misguided." The humans aren't misguided, they are unguided. As others have said, the race is too immature to peacefully co-exist. You could make it into an interesting multi-generational campaign.

Of course, that presumes the fallacy of "maturity" applying to a species at all. It's the Elfs, Dwarfs, and Orcs who are "immature", for they had not adopted sufficiently successful evolutionary strategies. Instead, they live in their little children's tale delusions, refusing to "grow up" as species and face harsh reality. When confronted by this simple fact of how things really are, they get petulant.
 

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