DM-Rocco
Explorer
I finally finished the book last night at 3:00am, I finally got away from the wife and kid long enough to finish it. Really good, but I wanted more detail in the final chapters, but that is another thread.Aegir said:I've actually been kicking this very question around for the past couple weeks, and having just finished the 7th book (very good, BTW), I'm left with the conclusion that a Harry Potter magic system would almost have to be far more free-form then most of the magic systems I have experience with (with the possible exception of True Sorcery).
The 7th book is loaded with new spells never shown in the previous books, and while there seems to be very little in the way of new spells created, the list of existing spells is simply immense. I suppose what could be done is create a list of some of the more common spells (and their effects), but leave the door open for players to "create" new spells (in a far more free-form manner then most systems), but instead of them being created, they're simply learned from some dusty tome.
As for the system beyond the spells, limiting it in any way to some list of "spells known" simply feels off, unless the list is extremely large. I could see some sort of skill system, where a certain number of points have to be placed into a spell before it sticks with you (or perhaps you need X number of points, and before that you have a substantial failure chance, or a penalty to Spellcraft).
IMO, the biggest hurdle for doing something like this is that the magic system is going to be a central focus of the game: there really aren't anything akin to fighters, rogues, clerics, etc, so the spell system *is* the game. For the game to be more then a passing interest, the magic system would have to be quite versatile.
They explain a bit about the wands towards the end, so after I think about it a bit more,I might have some more ideas.
Where can I review the ascenion rules? Is that a hard copy book or a pdf?