Zardnaar
Legend
I have a concept for a mid to high level D&D adventure (level 10-15).
I want the Dungeon to be in an exotic locale. An enigmatic fortess or castle of illusion type place. Inspiration from some older adventures is also fine I would be looking at Tomb of Horrors, Labyrinth of Madnees or Our of the Ashes (Dungeon 17).
It doesn't have to be as deadly as Tomb of Horrors but if PCs get thunder waved into lava it happens. Death and risk is fine, automatic death (or a large chance of it happening) not so much. One encounter idea would be in a habitable part of the plane of fire perhaps on an obsidian plane with some hot spots (lava) to fall into.
Big bad would be an illusionist perhaps a Lich perhaps a unique Mummy and the dungeon could be perhaps 4 pyramids linked together with skywalks etc. Lots of intelligence saves can be used, illusions covering pit traps that have PCs fall off skywalks etc.
A limited time to get everything done as well perhaps a planar portal that is only open for 24 hours or the fortress appears for a couple of days every 100 years or something. Enemies can include simulacrums and refluffed MM NPCs
I want the Dungeon to be in an exotic locale. An enigmatic fortess or castle of illusion type place. Inspiration from some older adventures is also fine I would be looking at Tomb of Horrors, Labyrinth of Madnees or Our of the Ashes (Dungeon 17).
It doesn't have to be as deadly as Tomb of Horrors but if PCs get thunder waved into lava it happens. Death and risk is fine, automatic death (or a large chance of it happening) not so much. One encounter idea would be in a habitable part of the plane of fire perhaps on an obsidian plane with some hot spots (lava) to fall into.
Big bad would be an illusionist perhaps a Lich perhaps a unique Mummy and the dungeon could be perhaps 4 pyramids linked together with skywalks etc. Lots of intelligence saves can be used, illusions covering pit traps that have PCs fall off skywalks etc.
A limited time to get everything done as well perhaps a planar portal that is only open for 24 hours or the fortress appears for a couple of days every 100 years or something. Enemies can include simulacrums and refluffed MM NPCs