So, pretend your a game designer on a variant D&D design team and you are given the following assignment:
We are building the basic class and powers part of the engine. Here are the guidelines:
1. Class features and powers should have 4e ease of use.
2. Exploits, prayers and spells should feel different from each other (like in 3.5).
3. Hybrid the 4e attack powers into the Star Wars style talent tree model.
What would the class features and powers of a fighter, cleric, rogue or wizard be like following these guidelines?
We are building the basic class and powers part of the engine. Here are the guidelines:
1. Class features and powers should have 4e ease of use.
2. Exploits, prayers and spells should feel different from each other (like in 3.5).
3. Hybrid the 4e attack powers into the Star Wars style talent tree model.
What would the class features and powers of a fighter, cleric, rogue or wizard be like following these guidelines?
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