Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you do the Krull Cyclops as a PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7037866" data-source="post: 9467201"><p>Actually, I researched this when designing the Rell a long time ago.</p><p></p><p>Depth perception beyond roughly 30 feet is not impacted by missing a eye. At that point, because our eyes are so close together, it doesn't matter.</p><p></p><p>Also, with practice/training, missing an eye even at shorter distances has very little impact. Our bodies adapt.</p><p></p><p>I had a friend in high school who was missing an eye, and I always wondered why it never seemed to bother him doing things or driving, so I learned why when researching this.</p><p></p><p></p><p>It is meant to be 30 feet. An oversight (lol) when I was re-typing this into the 2024 version.</p><p></p><p>And besides, it is D&D and magic and such features exist in the game which make no sense really. If you want to include my design but add some "realism" to it, make the range 20-40 feet and have the Rell use their reaction to do it. Then you can literally have them move into the target's space or whatever to intercept the source of damage.</p><p></p><p></p><p>We considered something like this as well, but since the Rell can move its eye full both ways, it really didn't make sense. The only reason a human missing an eye would suffer peripherial vision loss is because, really, the nose gets in the way of the eye looking to the other side... <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> For the Rell, the eye is above the nose so can see fully to both sides.</p><p></p><p>Try it. Close one eye, and use the other eye to look in that direction---you'll see your nose blocking the view LOL!</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9467201"] Actually, I researched this when designing the Rell a long time ago. Depth perception beyond roughly 30 feet is not impacted by missing a eye. At that point, because our eyes are so close together, it doesn't matter. Also, with practice/training, missing an eye even at shorter distances has very little impact. Our bodies adapt. I had a friend in high school who was missing an eye, and I always wondered why it never seemed to bother him doing things or driving, so I learned why when researching this. It is meant to be 30 feet. An oversight (lol) when I was re-typing this into the 2024 version. And besides, it is D&D and magic and such features exist in the game which make no sense really. If you want to include my design but add some "realism" to it, make the range 20-40 feet and have the Rell use their reaction to do it. Then you can literally have them move into the target's space or whatever to intercept the source of damage. We considered something like this as well, but since the Rell can move its eye full both ways, it really didn't make sense. The only reason a human missing an eye would suffer peripherial vision loss is because, really, the nose gets in the way of the eye looking to the other side... 🤷♂️ For the Rell, the eye is above the nose so can see fully to both sides. Try it. Close one eye, and use the other eye to look in that direction---you'll see your nose blocking the view LOL! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you do the Krull Cyclops as a PCs?
Top