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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How would you emulate a 1E/2E Cloak of Elvenkind?
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<blockquote data-quote="dcollins" data-source="post: 402451" data-attributes="member: 876"><p>It's one of the most commonly misplayed item, but the AD&D 1st Ed. cloaks were <em>not</em> supposed to work like that. One of the bigger arguments I had with a player of mine just prior to 3rd Ed. was over this very point... at the time, before the 3rd Ed. DMG was out, I correctly predicted that the new rules would give it a +10 Hide bonus, because that in fact is the proper conversion for it.</p><p></p><p>If you have the 1st Ed. DMG there's first a big section on all the limitations of invisibility in the first place (p. 59-60)... including that if someone sees you turn invisible, they can still attack you anyway. Cloaks, however, don't actually grant invisibility but only a "chameleonlike power" (p. 141)... in a brightly lit room or within a <em>light</em> spell the chance for nondetection drops as low as just 50%. The kicker is that it specifically states "the wearer is easily seen if violently or hastily moving, regardless of the surroundings". In other words, almost exactly like the "Hide" mechanic.</p></blockquote><p></p>
[QUOTE="dcollins, post: 402451, member: 876"] It's one of the most commonly misplayed item, but the AD&D 1st Ed. cloaks were [i]not[/i] supposed to work like that. One of the bigger arguments I had with a player of mine just prior to 3rd Ed. was over this very point... at the time, before the 3rd Ed. DMG was out, I correctly predicted that the new rules would give it a +10 Hide bonus, because that in fact is the proper conversion for it. If you have the 1st Ed. DMG there's first a big section on all the limitations of invisibility in the first place (p. 59-60)... including that if someone sees you turn invisible, they can still attack you anyway. Cloaks, however, don't actually grant invisibility but only a "chameleonlike power" (p. 141)... in a brightly lit room or within a [i]light[/i] spell the chance for nondetection drops as low as just 50%. The kicker is that it specifically states "the wearer is easily seen if violently or hastily moving, regardless of the surroundings". In other words, almost exactly like the "Hide" mechanic. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
How would you emulate a 1E/2E Cloak of Elvenkind?
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