After several months of steady freelance work, I'm taking a bit of time to work on the ol' homebrew again. I keep returning to an issue that I've ran into with D&D settings over the years.
In short, I'd like to make a setting where humans were the only race available as a PC option--no elves, no dwarves, nothing but humans.
I'd like to have a setting that's more like Robert E. Howard's Hyborian Age than Tolkien's Middle-Earth, where there aren't default "good" races (elves, dwarves, humans and other PC-types) or default "evil" races (orcs, goblins, gnolls, and so forth). There are distinct cultures, sure, but everyone is human. I'd allow players to use the racial abilities of different races if they like, but they're re-skinned as humans. I'd certainly come up with a venue sheet or brief player's guide and discuss expectations with the players before-hand.
Is the concept of a variety of Tolkien-esque races so ingrained into the core assumptions of the game that it's a deal-breaker for you? Would you play in a humans-only setting? Why or why not?
In short, I'd like to make a setting where humans were the only race available as a PC option--no elves, no dwarves, nothing but humans.
I'd like to have a setting that's more like Robert E. Howard's Hyborian Age than Tolkien's Middle-Earth, where there aren't default "good" races (elves, dwarves, humans and other PC-types) or default "evil" races (orcs, goblins, gnolls, and so forth). There are distinct cultures, sure, but everyone is human. I'd allow players to use the racial abilities of different races if they like, but they're re-skinned as humans. I'd certainly come up with a venue sheet or brief player's guide and discuss expectations with the players before-hand.
Is the concept of a variety of Tolkien-esque races so ingrained into the core assumptions of the game that it's a deal-breaker for you? Would you play in a humans-only setting? Why or why not?