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How would you fix the bodak/save-or-die
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<blockquote data-quote="Jack of Shadows" data-source="post: 3041562" data-attributes="member: 3276"><p>Well,</p><p></p><p>I can't speak to the Bodak specifically but I have never liked the "unfun" nature of save or die spells. I do however like the threat that they encourage. So in my own campaigns I made this simple change, if you fail a save against a death spell you're droppped to negative hitpoints equal to the level of the spell. For example, Bobarian fails against a Finger of Death spell (which I think is 5th level) then we would immediately drop to -5 hit points. Bobarian is in serious trouble and there is a significant chance he will in fact die, if his friends can't assist him quickly or he fails to stabalize on his own.</p><p></p><p>It may seem that this takes the teeth out of the Death spells but in my experience it has actually made them MORE fearsome. Previously if you failed against a death effect you were gone and the party just battled on. Now not only are you out of the fight but the party has to assign further resources in the midst of battle. As a GM I'll take mortal terror above "game over, insert another $.25" any time. </p><p></p><p>Jack</p></blockquote><p></p>
[QUOTE="Jack of Shadows, post: 3041562, member: 3276"] Well, I can't speak to the Bodak specifically but I have never liked the "unfun" nature of save or die spells. I do however like the threat that they encourage. So in my own campaigns I made this simple change, if you fail a save against a death spell you're droppped to negative hitpoints equal to the level of the spell. For example, Bobarian fails against a Finger of Death spell (which I think is 5th level) then we would immediately drop to -5 hit points. Bobarian is in serious trouble and there is a significant chance he will in fact die, if his friends can't assist him quickly or he fails to stabalize on his own. It may seem that this takes the teeth out of the Death spells but in my experience it has actually made them MORE fearsome. Previously if you failed against a death effect you were gone and the party just battled on. Now not only are you out of the fight but the party has to assign further resources in the midst of battle. As a GM I'll take mortal terror above "game over, insert another $.25" any time. Jack [/QUOTE]
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How would you fix the bodak/save-or-die
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