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How would you handle this encounter?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7798719" data-attributes="member: 6921763"><p>DM: Granny sets two tea cups, one with a sun design and one with a moon design, out on the table at which you sit. She then fills two sachets with dried ingredients from a translucent jar. She brings the kettle over to the table and pours steaming hot water over the sachets which she had previously placed into each tea cup. In my best old woman voice: "Here you go honey, you look like you've had a tough day. Have some tea."</p><p>Rae: My PC smells the tea to see if there are any strange odors. <em>[not sure what type of character Rae is playing here, but if they are proficient with an herbalism kit or posioner's kit, she might append this goal and approach with "that I recognize from my study of herbs/poisons/whatever"]</em></p><p>DM: Smells like strong mint tea. Granny breaths in the tea steam, too, a bit deeper than you did and comments "isn't the wintermint essence so calming?"</p><p>Rae: "Yes, quite." My PC takes the tiniest of sips to see if I notice any adverse reaction on my tongue.</p><p>DM: It's quite tingly, but in a refreshing, ultra-minty kind of way. Granny looks at you, sipping her own tea and says, "Oh, deary it's just tea. If I wanted to kill you, you'd already be dead," giving you a knowing wink. "Would you like any honey, honey, in your tea?"</p><p></p><p><em>[there are all kinds of possible permutations here: the tea is poisoned/drugged/enchanted but the poison/drug/enchantment can(not) be detected by smell and/or taste and/or sight and/or magic. and more. Let's say there is poison present in the tea cup that is a sleeping draught that can only be detected by taste or magic here's what might change]</em> </p><p></p><p>...</p><p>Rae: "Yes, quite." My PC takes the tiniest of sips to see if I notice any adverse reaction on my tongue.</p><p>DM: It's quite tingly. Roll a Wisdom check, DC 15, feel free to add a pertinent proficiency. If you succeed I'll let you know if there is anything funny going on in the cup. If you fail, it won't be easy to tell and even the small amount you tasted might require a saving throw.</p><p>Rae: I'll add my proficiency in Medicine. 17 - Phew!</p><p>DM: Great! There is definitely something funny going on in the tea - almost like a Bedtime tea on steroids. Granny's eyes sparkle with pride and, from the look on her face, it seems you've passed some kind of test...</p><p>...</p><p>or</p><p>Rae: I'll add my proficiency in Medicine. 14 - oops!</p><p>DM: Something is not quite right. Your eyes start to blur. Make a Constitution Save, DC 18.</p><p>Rae: Ugh 7.</p><p>DM: You see two Grannys with crooked smiles stand up and their voice is low and slow but unintelligible. The last thing you notice before you lose consciousness is the moon (or is it two or three moons) on your tea cup as your head hits the table and all goes black. And... back to the rest of the party!</p><p>Rae: The moon cup! Dangit Granny!</p><p>...</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7798719, member: 6921763"] DM: Granny sets two tea cups, one with a sun design and one with a moon design, out on the table at which you sit. She then fills two sachets with dried ingredients from a translucent jar. She brings the kettle over to the table and pours steaming hot water over the sachets which she had previously placed into each tea cup. In my best old woman voice: "Here you go honey, you look like you've had a tough day. Have some tea." Rae: My PC smells the tea to see if there are any strange odors. [I][not sure what type of character Rae is playing here, but if they are proficient with an herbalism kit or posioner's kit, she might append this goal and approach with "that I recognize from my study of herbs/poisons/whatever"][/I] DM: Smells like strong mint tea. Granny breaths in the tea steam, too, a bit deeper than you did and comments "isn't the wintermint essence so calming?" Rae: "Yes, quite." My PC takes the tiniest of sips to see if I notice any adverse reaction on my tongue. DM: It's quite tingly, but in a refreshing, ultra-minty kind of way. Granny looks at you, sipping her own tea and says, "Oh, deary it's just tea. If I wanted to kill you, you'd already be dead," giving you a knowing wink. "Would you like any honey, honey, in your tea?" [I][there are all kinds of possible permutations here: the tea is poisoned/drugged/enchanted but the poison/drug/enchantment can(not) be detected by smell and/or taste and/or sight and/or magic. and more. Let's say there is poison present in the tea cup that is a sleeping draught that can only be detected by taste or magic here's what might change][/I] ... Rae: "Yes, quite." My PC takes the tiniest of sips to see if I notice any adverse reaction on my tongue. DM: It's quite tingly. Roll a Wisdom check, DC 15, feel free to add a pertinent proficiency. If you succeed I'll let you know if there is anything funny going on in the cup. If you fail, it won't be easy to tell and even the small amount you tasted might require a saving throw. Rae: I'll add my proficiency in Medicine. 17 - Phew! DM: Great! There is definitely something funny going on in the tea - almost like a Bedtime tea on steroids. Granny's eyes sparkle with pride and, from the look on her face, it seems you've passed some kind of test... ... or Rae: I'll add my proficiency in Medicine. 14 - oops! DM: Something is not quite right. Your eyes start to blur. Make a Constitution Save, DC 18. Rae: Ugh 7. DM: You see two Grannys with crooked smiles stand up and their voice is low and slow but unintelligible. The last thing you notice before you lose consciousness is the moon (or is it two or three moons) on your tea cup as your head hits the table and all goes black. And... back to the rest of the party! Rae: The moon cup! Dangit Granny! ... [/QUOTE]
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