Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you handle this encounter?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harzel" data-source="post: 7799625" data-attributes="member: 6857506"><p>Ok, I was just trying to understand <em>why </em>you would rule that the PC can only try one method. I was hoping you would comment on what, for you, were the relevant differences between the locked door and the possibly poisoned tea.</p><p></p><p>Perhaps the devil is in the details of the situation or, maybe, process of play. In your earlier post you alluded to a player "making checks of some kind until they succeed" as the problematic situation you were trying to avoid. As long as the player is just describing what their PC is doing, and those actions are plausible in the fiction, then it doesn't seem like the DM should rule auto-failure <em>solely</em> because the PC's goal is the same for subsequent actions as for the first. So what is it that would cause you to rule that the PC only gets one attempt? I can think of a couple things, but I don't know which, if any, correspond to the problematic situation you are envisioning.</p><ul> <li data-xf-list-type="ul">If players are calling for checks instead of declaring actions, then, yes, I can see there might be a problem because you may not be able to tell whether they are in fact thinking of their PC doing different things or if they are just spamming mechanics. That problem does not arise if players do not call/ask for checks.</li> <li data-xf-list-type="ul">If the player's declared action is indistinguishable from the goal, as in, "I attempt to detect whether the tea is poisoned" and more specificity is not required, then, yeah, I'd agree that DM and player will have to settle on one check. Unfortunately, the matter of specificity is likely to open the player skill vs. character skill can of worms, so, as I see it, there's no right answer to whether "I attempt to detect whether the tea is poisoned" is specific enough as a general matter. Personally, at my table, I'd probably push gently for a bit more specificity since there are at least tropes to play to, even if a toxicologist would tell you you are doing it wrong.</li> </ul><p>In retrospect, I guess the situation as described in the OP is a bit of a mix: the player declares an action in one case, and then asks for a check, and the DM responds by supplying the action. I guess if you interpret the request for a Medicine check as asking for a second check on the smell action, then it would be redundant. Apparently, there is an understanding at the OP's table that that is not what is meant. (Personally, I'd have asked for clarification from the player about what the PC was doing rather than assuming it was a second check on the smell action or supplying an action myself.)</p><p></p><p>Anyway, does any of this clarify the thrust of my question?</p></blockquote><p></p>
[QUOTE="Harzel, post: 7799625, member: 6857506"] Ok, I was just trying to understand [I]why [/I]you would rule that the PC can only try one method. I was hoping you would comment on what, for you, were the relevant differences between the locked door and the possibly poisoned tea. Perhaps the devil is in the details of the situation or, maybe, process of play. In your earlier post you alluded to a player "making checks of some kind until they succeed" as the problematic situation you were trying to avoid. As long as the player is just describing what their PC is doing, and those actions are plausible in the fiction, then it doesn't seem like the DM should rule auto-failure [I]solely[/I] because the PC's goal is the same for subsequent actions as for the first. So what is it that would cause you to rule that the PC only gets one attempt? I can think of a couple things, but I don't know which, if any, correspond to the problematic situation you are envisioning. [LIST] [*]If players are calling for checks instead of declaring actions, then, yes, I can see there might be a problem because you may not be able to tell whether they are in fact thinking of their PC doing different things or if they are just spamming mechanics. That problem does not arise if players do not call/ask for checks. [*]If the player's declared action is indistinguishable from the goal, as in, "I attempt to detect whether the tea is poisoned" and more specificity is not required, then, yeah, I'd agree that DM and player will have to settle on one check. Unfortunately, the matter of specificity is likely to open the player skill vs. character skill can of worms, so, as I see it, there's no right answer to whether "I attempt to detect whether the tea is poisoned" is specific enough as a general matter. Personally, at my table, I'd probably push gently for a bit more specificity since there are at least tropes to play to, even if a toxicologist would tell you you are doing it wrong. [/LIST] In retrospect, I guess the situation as described in the OP is a bit of a mix: the player declares an action in one case, and then asks for a check, and the DM responds by supplying the action. I guess if you interpret the request for a Medicine check as asking for a second check on the smell action, then it would be redundant. Apparently, there is an understanding at the OP's table that that is not what is meant. (Personally, I'd have asked for clarification from the player about what the PC was doing rather than assuming it was a second check on the smell action or supplying an action myself.) Anyway, does any of this clarify the thrust of my question? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How would you handle this encounter?
Top