Ellie_the_Elf
First Post
Last week we had something come up in the game I run which I wasn't entirely happy with the way I handled- I'm wondering how others would handle this situation?
The party were fighting their nemesis, an epic wizard who's been annoying them for pretty much the entire campaign, As such, everyone, pcs and npcs alike. was extensively buffed up with large numbers of spells when combat was joined. And it was a fairly complicated combat anyway- basically two separate fights going on in one place simultaneously.
After many rounds of mostly ranged magical combat the evil wizard retreated to the place where one of the party was lying helpless, inside a leomund's tiny hut, to coup de grace. The party bard and fighter gave chase and arrived before the wizard's next action. The (3.0 hasted) wizard used his next action to finger of death the fighter wizard and feeblemind the bard- both failed their saves. Another round went by and the helpless pc was dead, too following a successful coup de grace. The two remaining party members made it to the hut shortly afterwards, and battle was rejoined- at which point the fighter-wizards player informed me that the evil wizard couldn't have got his spells off due to the hut's size and the fact that he (fighter-wizard) had had a silence spell cast on him which was still active at the time of his death. After some checking mini positions, we concluded this to be correct.
I was under pressure from the players of the three dead pcs to rewind to the round where the first two deaths had occured- which I did. I announced that the evil wizard had teleported away, instead of going into the hut as a result.
All the players were happy with this, of course because it meant they lived- I think I could have handled it far better.
Which brings me to my question, if you've read this far- what would you do in that situation?
Ellie
The party were fighting their nemesis, an epic wizard who's been annoying them for pretty much the entire campaign, As such, everyone, pcs and npcs alike. was extensively buffed up with large numbers of spells when combat was joined. And it was a fairly complicated combat anyway- basically two separate fights going on in one place simultaneously.
After many rounds of mostly ranged magical combat the evil wizard retreated to the place where one of the party was lying helpless, inside a leomund's tiny hut, to coup de grace. The party bard and fighter gave chase and arrived before the wizard's next action. The (3.0 hasted) wizard used his next action to finger of death the fighter wizard and feeblemind the bard- both failed their saves. Another round went by and the helpless pc was dead, too following a successful coup de grace. The two remaining party members made it to the hut shortly afterwards, and battle was rejoined- at which point the fighter-wizards player informed me that the evil wizard couldn't have got his spells off due to the hut's size and the fact that he (fighter-wizard) had had a silence spell cast on him which was still active at the time of his death. After some checking mini positions, we concluded this to be correct.
I was under pressure from the players of the three dead pcs to rewind to the round where the first two deaths had occured- which I did. I announced that the evil wizard had teleported away, instead of going into the hut as a result.
All the players were happy with this, of course because it meant they lived- I think I could have handled it far better.
Which brings me to my question, if you've read this far- what would you do in that situation?
Ellie
