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How would you handle this?
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<blockquote data-quote="jontherev" data-source="post: 21997" data-attributes="member: 1451"><p><strong>Re: Re: How would you handle this?</strong></p><p></p><p></p><p></p><p>It's not actually climbing though, it's considered movement. He's <em>walking</em> up the giant, not climbing.</p><p></p><p>Thanks everyone for your opinions. I must say that I dislike the use of grapple in this situation. It appears I'm alone on this though.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I still think tumble makes more sense, using a DC of 25. Also, perhaps a successful jump of 5' or 10' to get on his back. Similar to tumbling through an opponent's square, here you are essentially doing the same thing except that you plan on landing on the foe instead of bypassing him. Why use grapple here? It shouldn't be too hard for a 2.5' halfling to jump on a giant, and using grapple would make it nearly impossible. Extreme example: when's the last time you swatted away a flea before he jumped on you?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Besides that though, using grapple rules doesn't make logical sense. At least, not when there are two skills that make more sense, tumble and jump. If the poor halfling fails his tumble check, the giant is free to use grapple as his AoO, or swat him with his greatsword.</p><p></p><p>I think the Jump skill could determine the accuracy (i.e. whether or not he jumped on the back or not...a failed check means he landed on the ground somewhere). Tumble decides whether or not the giant gets an AoO on the 'lil lad.</p><p></p><p>As for how the giant removes the halfling, <em>that</em> would be a grapple. I think all giants have the necessary strength (24 for the boots/slippers?) to pick up the halfling, after a successful grapple attempt.</p><p></p><p>As for bonuses/penalties, give the halfling +2 to hit the giant, and the giant -2 to hit the halfling.</p><p></p><p>Pretty simple and uses core rules.</p></blockquote><p></p>
[QUOTE="jontherev, post: 21997, member: 1451"] [b]Re: Re: How would you handle this?[/b] It's not actually climbing though, it's considered movement. He's [I]walking[/I] up the giant, not climbing. Thanks everyone for your opinions. I must say that I dislike the use of grapple in this situation. It appears I'm alone on this though.:( I still think tumble makes more sense, using a DC of 25. Also, perhaps a successful jump of 5' or 10' to get on his back. Similar to tumbling through an opponent's square, here you are essentially doing the same thing except that you plan on landing on the foe instead of bypassing him. Why use grapple here? It shouldn't be too hard for a 2.5' halfling to jump on a giant, and using grapple would make it nearly impossible. Extreme example: when's the last time you swatted away a flea before he jumped on you?:D Besides that though, using grapple rules doesn't make logical sense. At least, not when there are two skills that make more sense, tumble and jump. If the poor halfling fails his tumble check, the giant is free to use grapple as his AoO, or swat him with his greatsword. I think the Jump skill could determine the accuracy (i.e. whether or not he jumped on the back or not...a failed check means he landed on the ground somewhere). Tumble decides whether or not the giant gets an AoO on the 'lil lad. As for how the giant removes the halfling, [I]that[/I] would be a grapple. I think all giants have the necessary strength (24 for the boots/slippers?) to pick up the halfling, after a successful grapple attempt. As for bonuses/penalties, give the halfling +2 to hit the giant, and the giant -2 to hit the halfling. Pretty simple and uses core rules. [/QUOTE]
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