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<blockquote data-quote="KarinsDad" data-source="post: 23435" data-attributes="member: 2011"><p>This is irrelevant. The Boots have a limit of 15. It matters not that the movement speed of the character is increased with Expeditious Retreat, the movement speed of his boots is not increased. The enhancement is not cast on the boots, it is cast on the creature. The boots are increasing or decreasing whatever speed the creature has to a maximum of 15.</p><p></p><p>If the boots said Speed / 2, then you would be right. But, the boots do not say that. Only the spell says that.</p><p></p><p>I do not see why you are having so much difficulty with this.</p><p></p><p>If the character is Hasted, then he could climb higher in a round since he could use his speed for both the partial and normal action.</p><p></p><p></p><p></p><p>How the spell works is basically irrelevant to how the magical item works.</p><p></p><p>If you change the Boot speed (which is explicitly defined), you should also change the fact that the hands are not required when using the item.</p><p></p><p>The point is that you either leave all items as be (the practical method), or you pick and choose which portions of which items are changed and which are not, or you change all items to correspond to their spells.</p><p></p><p>But, what a nightmare!</p><p></p><p>Where do you draw the line?</p><p></p><p>Boots of Haste can no longer be used in non-consecutive rounds because the spell does not give that ability. A Broom of Flying cannot be called to the user because the Fly spell does not have that ability.</p><p></p><p>Dispelling a Carpet of Flying allows a character to float towards the ground on it because the Fly spell does have that ability and the item says that it works just like a Fly spell. But, if the item does not say that it works just like the spell used to create it, then it works as per the description of the item, not as per the description of the spell.</p><p></p><p></p><p></p><p>Again, the SPELL says this. The item does not. As far as the item is concerned, anyone who could lift the halfling off the ground should be able to lift him off a vertical surface.</p><p></p><p></p><p></p><p>Sorry. I forgot the smiley face. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Unrealistic cinematics is fine if you are in a movie like Crouching Tiger, Hidden Dragon. But, the non-magical / non-supernatural portions of the DND rules (with the exception of facing and a few other minor areas) are semi-realistic and the Giant's "rump" would still be about 6 feet off the ground. Kind of hard to get that high with his feet without some form of magic.</p><p></p><p>I guess he is now running up the Giant's leg from the calf.</p><p></p><p></p><p></p><p>How is it different? In both cases, you are attempt to target a specific part of the body. Sounds kind of weak.</p><p></p><p></p><p></p><p>How do you handle impossible things?</p><p></p><p>Well, they are impossible. You cannot do it in the manner that you suggest. So, no sneak attack against extremely large creatures unless you can get up to sneak attack range. That's ok. No sneak attack against undead or contructs either. You cannot reach a vital area at all on them. So, impossible.</p><p></p><p>Pros and Cons of being small.</p><p></p><p>Medium sized creatures should have the same problem with huge humanoid creatures. Oh well. Who said that life (especially in the game) is fair.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 23435, member: 2011"] This is irrelevant. The Boots have a limit of 15. It matters not that the movement speed of the character is increased with Expeditious Retreat, the movement speed of his boots is not increased. The enhancement is not cast on the boots, it is cast on the creature. The boots are increasing or decreasing whatever speed the creature has to a maximum of 15. If the boots said Speed / 2, then you would be right. But, the boots do not say that. Only the spell says that. I do not see why you are having so much difficulty with this. If the character is Hasted, then he could climb higher in a round since he could use his speed for both the partial and normal action. How the spell works is basically irrelevant to how the magical item works. If you change the Boot speed (which is explicitly defined), you should also change the fact that the hands are not required when using the item. The point is that you either leave all items as be (the practical method), or you pick and choose which portions of which items are changed and which are not, or you change all items to correspond to their spells. But, what a nightmare! Where do you draw the line? Boots of Haste can no longer be used in non-consecutive rounds because the spell does not give that ability. A Broom of Flying cannot be called to the user because the Fly spell does not have that ability. Dispelling a Carpet of Flying allows a character to float towards the ground on it because the Fly spell does have that ability and the item says that it works just like a Fly spell. But, if the item does not say that it works just like the spell used to create it, then it works as per the description of the item, not as per the description of the spell. Again, the SPELL says this. The item does not. As far as the item is concerned, anyone who could lift the halfling off the ground should be able to lift him off a vertical surface. Sorry. I forgot the smiley face. :) Unrealistic cinematics is fine if you are in a movie like Crouching Tiger, Hidden Dragon. But, the non-magical / non-supernatural portions of the DND rules (with the exception of facing and a few other minor areas) are semi-realistic and the Giant's "rump" would still be about 6 feet off the ground. Kind of hard to get that high with his feet without some form of magic. I guess he is now running up the Giant's leg from the calf. How is it different? In both cases, you are attempt to target a specific part of the body. Sounds kind of weak. How do you handle impossible things? Well, they are impossible. You cannot do it in the manner that you suggest. So, no sneak attack against extremely large creatures unless you can get up to sneak attack range. That's ok. No sneak attack against undead or contructs either. You cannot reach a vital area at all on them. So, impossible. Pros and Cons of being small. Medium sized creatures should have the same problem with huge humanoid creatures. Oh well. Who said that life (especially in the game) is fair. [/QUOTE]
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