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<blockquote data-quote="KarinsDad" data-source="post: 24601" data-attributes="member: 2011"><p><strong>Re: one more time...</strong></p><p></p><p></p><p></p><p>Yes, actually I would say that. Why?</p><p></p><p>"all normal movement is doubled"</p><p></p><p>You consider Wall Walking normal movement?</p><p></p><p>Expeditious Retreat increases the running speed of the character.</p><p></p><p>Not the speed of his Flight.</p><p></p><p>Not the speed of his Swimming.</p><p></p><p>Not the speed of his magical Wall Walking.</p><p></p><p>It affects running and jumping only.</p><p></p><p>Ditto for Boots of Striding and Springing.</p><p></p><p>They do not increase the speed of any other movement other than normal walking/running and jumping. The fastest Monk in the world is limited to a 15 speed when using boots of climbing for walking up a wall. A Queen Formian with atrophied legs and a normal speed of 0 could walk up a wall at a speed of 15 if wearing boots of climbing because the magic of the boots allows her to move at a speed of 15.</p><p></p><p></p><p></p><p>The point is that you are giving an ability to the item that it does not have, merely because the spell which was used to create it has that ability. Ditto for the speed / 2.</p><p></p><p>Your assumption that a 24 Strength is needed is just as correct or incorrect as my assumption that a Strength which can lift the halfling off the ground is needed.</p><p></p><p></p><p></p><p>Any allies? Not likely.</p><p></p><p>Only the ally directly across from the halfling would get the bonus (or possibly ones in that direction with reach weapons).</p><p></p><p>That is one space in nine (or one hex in six).</p><p></p><p></p><p>Now, the next question.</p><p></p><p>If the Giant backs up to a wall and continuously pounds the halfling against the wall, can the halfling jump off the Giant's back, or must he walk off?</p><p></p><p>The item merely says that it allows vertical movement.</p><p></p><p>How does it work?</p><p></p><p>There apparently is no concentration involved, otherwise the item would be kind of useless. No, it must be a use activated item.</p><p></p><p>So, how do you "use activate" walking up a wall or on a ceiling? Unlike drinking a potion or wielding a sword, we have no real world comparison.</p><p></p><p>Well, one method is that one boot will not let go of the vertical surface it is attached to until the other boot is attached.</p><p></p><p>If this is the way it works, then the halfling cannot leap off. He can only “walk” off.</p><p></p><p></p><p>Now granted, this is magic.</p><p></p><p>So, we really do not know how it works. It might work that the halfling wills the boots to move, hence, the 15 speed limitation. In this case, it would seem reasonable that he could will the boots to let go and he could leap to safety.</p><p></p><p></p><p>But, the reason I dusted off the “how it works” question is that we really cannot take anything for granted. We don’t know. All we know is based on what the item indicates. Everything else is in the hands of a given DM.</p><p></p><p>So, we cannot say whether the halfling can jump off or not. We cannot say whether the Giant can pull him off or not.</p><p></p><p></p><p>What we can say is that the boots limit the speed of the character to 15 when using them to climb vertical surfaces. Why? Because the item explicitly states that. And, we can say that the Striding ability does not affect the Wall Walking ability because the Boots of Striding states that it "doubles her normal speed", not magical non-normal wall walking speed.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 24601, member: 2011"] [b]Re: one more time...[/b] Yes, actually I would say that. Why? "all normal movement is doubled" You consider Wall Walking normal movement? Expeditious Retreat increases the running speed of the character. Not the speed of his Flight. Not the speed of his Swimming. Not the speed of his magical Wall Walking. It affects running and jumping only. Ditto for Boots of Striding and Springing. They do not increase the speed of any other movement other than normal walking/running and jumping. The fastest Monk in the world is limited to a 15 speed when using boots of climbing for walking up a wall. A Queen Formian with atrophied legs and a normal speed of 0 could walk up a wall at a speed of 15 if wearing boots of climbing because the magic of the boots allows her to move at a speed of 15. The point is that you are giving an ability to the item that it does not have, merely because the spell which was used to create it has that ability. Ditto for the speed / 2. Your assumption that a 24 Strength is needed is just as correct or incorrect as my assumption that a Strength which can lift the halfling off the ground is needed. Any allies? Not likely. Only the ally directly across from the halfling would get the bonus (or possibly ones in that direction with reach weapons). That is one space in nine (or one hex in six). Now, the next question. If the Giant backs up to a wall and continuously pounds the halfling against the wall, can the halfling jump off the Giant's back, or must he walk off? The item merely says that it allows vertical movement. How does it work? There apparently is no concentration involved, otherwise the item would be kind of useless. No, it must be a use activated item. So, how do you "use activate" walking up a wall or on a ceiling? Unlike drinking a potion or wielding a sword, we have no real world comparison. Well, one method is that one boot will not let go of the vertical surface it is attached to until the other boot is attached. If this is the way it works, then the halfling cannot leap off. He can only “walk” off. Now granted, this is magic. So, we really do not know how it works. It might work that the halfling wills the boots to move, hence, the 15 speed limitation. In this case, it would seem reasonable that he could will the boots to let go and he could leap to safety. But, the reason I dusted off the “how it works” question is that we really cannot take anything for granted. We don’t know. All we know is based on what the item indicates. Everything else is in the hands of a given DM. So, we cannot say whether the halfling can jump off or not. We cannot say whether the Giant can pull him off or not. What we can say is that the boots limit the speed of the character to 15 when using them to climb vertical surfaces. Why? Because the item explicitly states that. And, we can say that the Striding ability does not affect the Wall Walking ability because the Boots of Striding states that it "doubles her normal speed", not magical non-normal wall walking speed. [/QUOTE]
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