Thourne
Hero
You know they could be both right? Dwarven wererats?Dwarves and/or wererats. Either would be grumpy about it.
You know they could be both right? Dwarven wererats?Dwarves and/or wererats. Either would be grumpy about it.
GRUMPY dwarven wereratsYou know they could be both right? Dwarven wererats?
I mean parts of the city could have actual landmass under them. A small island city eventually expanding into a sprawling Venice makes a lot of sense, and the original city becoming all government fortress, with associated dungeon, or all a temple enclave, with associated catacombs, is consistent with the pattern of many historical cities (just with a fantasy rpg amount of dungeon).Is there a way to have extensive dungeons?
Which aquatic groups are included makes a big difference. If they can't walk on land, that gives them a tremendous power in the water but allows PCs to run away from them, and it means the water-dwellers have to have specific land-walking agents.But really I think the main "underground" thing a canal city in a typical fantasy rpg needs is a criminal underground run by some sort of waterbreathing species. Don't mess with the merfolk mafia.
So in addition to what others have said, I’d research the underground city underneath Las Vegas, in its water drainage system. In a fantasy canal city, an extensive water displacement system might well provide both a hidden city and a dungeon.Canal cities look cool, but are they suitable for fantasy RPG settings?
Is there a way to have extensive dungeons?
What sort of basic setting assumptions follow from having a canal city?
Are there things having a canal city would enable? Are there things it would limit?
with magic a dungeon would be doable. Or you could have a dead city underneath that's flooded in some area's and not in others.Canal cities look cool, but are they suitable for fantasy RPG settings?
Is there a way to have extensive dungeons?
What sort of basic setting assumptions follow from having a canal city?
Are there things having a canal city would enable? Are there things it would limit?
Yes, the canal stuff in Blades is pretty cool. And most of the city is built up high enough that you still have dungeons and catcombs and such, and some of the bridges also have buildings along their length, with the passsageway down the middle. And there are THINGS in the water. It's very immersive.There's a decent amount of the setting in Blades in the Dark that's canal-based. At least a couple of the city neighbourhoods use canals rather than streets, and it came up quite a bit in the Blades games I've run. Might be worth a look if you can find the pdf or whatevs.