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How would you make a fantasy Ironclad "go?"

TheAuldGrump

First Post
Water Elemental Jet Propulsion. Essentially a tube that is open on both ends, the water elemental draw water in at the fron and expels it at the rear.

The Auld Grump
 

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John Q. Mayhem

Explorer
Doesn't the Eberron CS have rules for bound-elemental boats?

Golems might work, but they'd be really expensive. Warforged never tire, but they've got the Strength problem. Hmmmm... Perhaps you could just say "it's a unique magic item. You don't know how to make it, no-one'll teach you the feat, and you can't sell one on the black market 'cause there aren't any buyers, and if there were, the government'd find ya first."
 

focallength

First Post
or take a page from spell jamemer. A wizard of a certain level depending on size, compulation, speed, etc... sits in a chair in a special room. he then expends raw magical energy to power the vessel. Like hes a battery, obviously a more higher powered wizard would be able to propel the vessel at greater speeds and for greater distances. Much like a Astropath in Warhammer 40K guides a vessel through the warp. The wizard sits in a near artifact magical chair that is hardwired into the vessel, maybe conected to the vessels propulsion unit (propellers, paddle wheel, sails, gunpowder ramjet, whathaveyou) via a magically conductive material (again rare and expensive, use your imagination what this could be, from a natural vine,root system to metals and minerals. Maybe a helmet that is linked to a device attached to the propulsion unit via a radio type system of magically conductive gems) theres all kinds of things that could work. As for the giant turtle dragons and severing their guy lines, well the guy lines used by the beasts to tow the ship would probablly be a special 6 inch thick metal chain or cable and dern near impossible to sever.
 

darkelfo

First Post
Here are some really simple ideas:

You need Knowledge (engineering) to understand and develop steam technology.

Use SIMPLE spells to facilitate the hardware. These my have to be researched:

1. A variant of the Mending spell: Rather than mend broken items it welds or seals them. This will allow you to build steam components that don't leak.

2. A "boil" spell. I'm thinking first or second level. The ONLY thing it does is boil water that surdounds metal spheres which are the spell focus. The higher the caster the longer the duration and the more metal spheres you can use to boil water. The spheres do not get hot, they only boil the water they touch.

3. Get that flask of endless water from the DMG. Use it to fill your boilers or to add balast to the iron side.

4. Use the 4th lvl spell from Magic of Faerun that melts metal without heat to shape and create parts without a forge. The use of clay molds, specially crafted pouring tools etc, could make great use of the spell.

Most importantly, find a manly (creative) GM that won't wimper at the thought of new spells and technologies. Knock yourself out. This sounds like tons of fun!
 

focallength

First Post
and the wizards come from a long line of royalty or a very powerful merchant families that raise and train these individuals. There for they command a exorborant (is that spelled right) fee. Contracting with one ship for generations. They hold tons of political clout as the houses control the only means of powering vast ocean going war machines and merchant vessels. Kinda like an oil baron...hmmm...anywayand they charge 3$ for a gallon of gas! ranting sorry.
Again the ships themselves are one of a kind and been in the families for generations, to keep a balance the ship builders and wizards who power the vessels are a complete seperat entity and the governments are the only ones who can authorize the building of a ship (but their are rumored black market vessels and rogue wizards, side adventure?) thus you have at least 3 factions involved in creating a vessel and everyone must work together and noone has total power.
 


Sarellion

Explorer
Mana engines, transforming magic energy into kinetic energy. The kinetic energy works the paddlewheels.

A paddlewheel is not so seaworthy as far as I know, the propeller or whatever the english name for the current kind of propulsion system is was a huge improvement.
 

TheAuldGrump

First Post
'Course given my druthers I would keep the steam engine. Improvements in cannon led to higher pressure boilers, the two technologies go hand in hand once the 18th century starts rollin' round.

Plus, I like railroads.

The Auld Grump, he was found in the wreck with his hand on the throttle, he'd been scalded to death by the steam...
 

alsih2o

First Post
A bag of devouring is on the front. Whenever it is open water pours into it and it moves into the empty spot.

A giant snapping turtle pulls it. Most have their beak trimmed to make them trainable but recently rumor has spread that an evil druid is making Warturtles out of them.

3 magmen or imprisoned in the tail, when the back hatch is opened their heat makes the water expand and drives the boat.

A powerful force of law is on a cog opposite a powerful chaos force. It s pushed by a gunpowder explosion towards it and repels, startign a crank that turns a propellor.

Yada Yada. :)
 


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