Herobizkit
Adventurer
Tongue-in-cheek or not, those cute little video games called "The Binding of Isaac" and "Five Nights At Freddy's" both give me the heebie-jeebies for different reasons.
For those not familiar, Isaac is a Zelda Clone based off the model of the the first ever Zelda for the NES. In said game, Isaac is a little boy whose religious mother believes she hears the voice of God almighty. The Voice of God demands of her to kill her Son; fearful for his life, Isaac dives into the basement... and into a gore-spattered, monster-ridden, literal Hell. Religious and mythological iconography is scattered all throughout in the guise of monsters and items. Isaac's ammunition versus the darkness is literal tears, and once he dies, he is dead for good.
The music, imagery, and symbolism combine in this game to give a surreal experience. For myself, whenever 'cute' cartoons and disturbing images are combined, it really sets me off.
In Five Nights at Freddy's, animatronic mascots wander about a Chuck-E-Cheese type burger shop at night; you, as lone watchman, monitor the situation via video cameras and try not to die. You see, if a mascot sees you moving around without a costume, it captures you and stuffs you into one. Given that you're flesh and the mascot is mechanical, you generally don't survive the compression.
The concept is ridiculous and the inevitable jump scare means your game is over... but it is the anticipation and dread of triggering said jump scare that makes the game so unusually intense (for me, anyway) that I can't even watch a play through. The sequel has already been released, with more varying patterns, more mascots, and the only way to survive is to disguise yourself as a mascot by hiding in a costume head - which blocks your vision and gives you feelings of claustrophobia.
TL;DR - disturbing imagery, real-world religious references, and anticipation/dread of the unknown. Can't fail.
For those not familiar, Isaac is a Zelda Clone based off the model of the the first ever Zelda for the NES. In said game, Isaac is a little boy whose religious mother believes she hears the voice of God almighty. The Voice of God demands of her to kill her Son; fearful for his life, Isaac dives into the basement... and into a gore-spattered, monster-ridden, literal Hell. Religious and mythological iconography is scattered all throughout in the guise of monsters and items. Isaac's ammunition versus the darkness is literal tears, and once he dies, he is dead for good.
The music, imagery, and symbolism combine in this game to give a surreal experience. For myself, whenever 'cute' cartoons and disturbing images are combined, it really sets me off.
In Five Nights at Freddy's, animatronic mascots wander about a Chuck-E-Cheese type burger shop at night; you, as lone watchman, monitor the situation via video cameras and try not to die. You see, if a mascot sees you moving around without a costume, it captures you and stuffs you into one. Given that you're flesh and the mascot is mechanical, you generally don't survive the compression.
The concept is ridiculous and the inevitable jump scare means your game is over... but it is the anticipation and dread of triggering said jump scare that makes the game so unusually intense (for me, anyway) that I can't even watch a play through. The sequel has already been released, with more varying patterns, more mascots, and the only way to survive is to disguise yourself as a mascot by hiding in a costume head - which blocks your vision and gives you feelings of claustrophobia.
TL;DR - disturbing imagery, real-world religious references, and anticipation/dread of the unknown. Can't fail.