Vaalingrade
Legend
Sorry, he had Tenser's Athletic Supporter cast. You take 8d6 force damage for even trying.I would kick them squar in the nuts.
God help you if you tried to wedgie him...
Sorry, he had Tenser's Athletic Supporter cast. You take 8d6 force damage for even trying.I would kick them squar in the nuts.
Maybe yes. It's a softer version of the "restricted domain wizard" that other folks were suggesting - instead of a hard limit, you have a more permeable limit.Wouldn't people just build to theme so they had no "opposed" spells to worry about?
Make spells very interruptible.
Fighters can’t cast wish, but they act as linemen for the wizard who does.
Make it so a wizard fears a fighter up close and personal if alone. It’s a game of rock paper scissors and creates a natural need for team. Not equivalence, but an increased need for complementary function.
I think that is the most of it for me. I don’t worry about “balance” as much as some do.
Maybe I would not impose this on divine magic…have to think that out.
I hear you but the fighter would still do what they do now. The wizard would have to be a bit more careful.My concern with this is it would turn back the clock and make the game a lot less fun. The whole fighter is a blocker for the Wizard is a trope few want to play today. Most casters want to cast in melee. Fighters who aren't primarily ranged want to move around the battlefield and those fighters who are primarily ranged tend to want to avoid melee more than the casters do.
Many players don't want the specific constraining "roles" for specific classes. While there are times players might want to be blockers or doorway dodge I think they want that to be a tactical decision on the fly or a specific build for that, not a general strategy as something the game mechanics drive you to based on class.
My main issue with wizards is their spell versatility, too. So my Earthdawn solution is based on adding a cost to that versatility, rather than outright eliminating it. If there is a rogue in the party, it should almost never be easier and/or safer to have the wizard cast knock, for example.
This,Make spells very interruptible.
Fighters can’t cast wish, but they act as linemen for the wizard who does.
Make it so a wizard fears a fighter up close and personal if alone. It’s a game of rock paper scissors and creates a natural need for team. Not equivalence, but an increased need for complementary function.
I think that is the most of it for me. I don’t worry about “balance” as much as some do.
Maybe I would not impose this on divine magic…have to think that out.