TwoSix
Everyone's literal second-favorite poster
I would have the game acknowledge that there are seven distinct flavors of "castable magic"; the 6 full casters, plus psion.
I would divide up the different effects of "castable magic" relatively equitably among these 7 types of magic, attempting for as little overlap as possible. (Think something like MTG, just with 7 colors instead of 5).
I would have the focus of wizard (arcane) magic be force effects, time and space effects, and metamagic effects (like dispel magic and counterspell).
I would divide up the different effects of "castable magic" relatively equitably among these 7 types of magic, attempting for as little overlap as possible. (Think something like MTG, just with 7 colors instead of 5).
I would have the focus of wizard (arcane) magic be force effects, time and space effects, and metamagic effects (like dispel magic and counterspell).