Raduin711
Hero
I think the choice between Dexterity-Based or Armor-Based defense should be the choice between high-risk/high-reward and predictable/reliability.
A dex-based fighter should have a high miss chance, but when they get hit, they get hit hard. Whereas an armor-based fighter would get hit rather frequently, but benefit from some damage-reduction mechanic so they are regularly shrugging off the damage.
The two should work against each other to some degree, but not so much that you have to choose.
A dex-based fighter should have a high miss chance, but when they get hit, they get hit hard. Whereas an armor-based fighter would get hit rather frequently, but benefit from some damage-reduction mechanic so they are regularly shrugging off the damage.
The two should work against each other to some degree, but not so much that you have to choose.