How would you price this ring?

I think 10k would be ok.

It's an ok feat to do things that the group doesn't cover, but many untrained skills (Disable Device, Open Lock) are worth little without ranks.

Actually my only concern about this item is that the feat grants you usage of all Knowledge skills. It's not really powerful with rank 0. It's just that as a character's ability (the feat) it makes very sense to represent that the PC has some basic "stray knowledge" about almost everything, but I dislike the idea in the form of an item that grants you instant (eve if basic) knowledge to History, Geography... Not a big deal, I just don't particularly like the image of that.
 

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Li Shenron said:
I think 10k would be ok.

It's an ok feat to do things that the group doesn't cover, but many untrained skills (Disable Device, Open Lock) are worth little without ranks.

Actually my only concern about this item is that the feat grants you usage of all Knowledge skills. It's not really powerful with rank 0. It's just that as a character's ability (the feat) it makes very sense to represent that the PC has some basic "stray knowledge" about almost everything, but I dislike the idea in the form of an item that grants you instant (eve if basic) knowledge to History, Geography... Not a big deal, I just don't particularly like the image of that.
Untrained you can still make knowledge checks, they're just capped at DC 10.
 

I think 10k is a fair price. As someone else mentioned, most Trained Only skills work best with ranks in them. Below are the trained skills and some of the DCs. Some of them are helpful (Knowledge or Profession) but most of the obtainable DCs don't give that much benefit.

=====================================================================
Decipher Script (Int): DC 20: simple messages, DC 25: standard messages

Diplomacy (Cha): DC 15: Friendly from Indifferent, DC 30: Helpful from Indifferent

Disable Device (Int): DC 20: disarm/reset trap

Handle Animal (Cha): DC 15: "Come", DC 20: "Attack", DC 15: Riding purpose, DC 20: Fighting purpose, DC 15+HD: raise wild animal

Knowledge (Int): DC 15: Basic question, DC 20: Difficult question

Open Lock (Dex): DC 20: Very simple lock, DC 25: Average lock

Profession (Wis): Various

Sleight of Hand (Dex): DC 20: steal object

Spellcraft (Int): DC 15+spell level: identify spell being cast, DC 20+spell level: identify spell already in place

Tumble (Dex): DC 15: avoid AOO in threatened squares or treat fall as 10'
shorter for damage, DC 25: go through a square an opponent occupies

Use Magic Device (Cha): DC 20: use spell trigger item, DC 20+spell level: use spell completion item, DC 25: activate magic item blindly
=====================================================================
 


Well, here's a few samples from the SRD:

Gloves Of Arrow Snaring (emulates feat 2/day) - 4000
Ioun Stone (Dark Blue Rhomboid) (emalutes feat, continual) - 10000
Ring of Evasion (emaltes class ability, continual) - 25000

I'd say the closest was the Ioun Stone, and since that is an "unslotted" item, the ring should probably be cheaper - yet not as cheap as the gloves, which are a slotted item, but only function 2/day...

Maybe somewhere around 6000 to 8000 would be fair?
 

You have to consider, in pricing the item, whether it will still be useful by the time PCs can afford it.

At 25k, what level of PC will be picking this up? Certainly not anyone under 10th level. And you'd have to be really want it to buy it by even 14th level, if you're going by normal guidelines. Plus, many, many, skills can be easily emulated by magic at high levels, and you'd expect the actual DCs on most things to be out of reach unless you have a really high modifier. And if there's one specific skill the character really wanted to have access to, then they'd probably just spend the measly skill point.

I'd price it in the under 10k range, probably around 3-5k. It's a really nice ability, but it's not something that adds directly to the party power; it just adds a (small) amount of versatility. Pricing it vs. a feat is probably a bad idea, since the Jack-of-all-trades feat is IMO a bit weak. The only particularly powerful use would be for a wizard using knowledge skills untrained; depending on what you want the item to do, you could simply declare that it doesn't work with the knowledge skills.
 


Slife said:
Untrained you can still make knowledge checks, they're just capped at DC 10.

It's not what I was trying to say... I meant just that because the knowledge skill doesn't represents something you can do now, but rather the result of what you've gathered up in the past, I don't like the image of putting on/off a ring changing that. But in any case, it's not the topic.
 

It's not what I was trying to say... I meant just that because the knowledge skill doesn't represents something you can do now, but rather the result of what you've gathered up in the past, I don't like the image of putting on/off a ring changing that.
I think it would be more than fair to omit knowledge skills from those enabled by such a ring. It helps balance the thing squarely in the low price region, too.
 

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