I don't know if I want to. I put too much work into all my versions of Dark Sun. For my last conversion I took the Paizo version and tinkered with it. I figured out what would happen if you had basically a hurricane spinning off storms for the past 300 years would do. The only race that would not start dying off from simple colds and flus as humidity went up (much like the Fremen dying from wetlung) would be the halflings and they would see free lunches out there. Thri-kreen would migrate further away from the storm to dryer areas, and the amount of water put out would drown the Obsidian lands causing undead to migrate north. Then the silt sea turns from silt to mud to a salt sea causing things that live in it want to migrate out. And green stuff starts to return giving a boost to defilers.
So we have people dying from colds, a population boom in halflings, and undead shuffling north. We have the major population check on elves migrate away from the Tyr region and finally we have silt horrors trying to find refuge on land. And defilers are more powerful than before with the return of most of the Sorceror-kings. Yes, its such a wonderful hope-filled world after the Prism Pentad...
And being a Paladin in Dark Sun is its own punishment.