azmodean
First Post
I definitely agree with many of the suggestions presented, I'd love for my characters to flesh out their "home towns" which I could then use as a springboard for an adventure or two. Also I have my share of players who need to be hand-held through most of the game. It would sure take a load off they buckled down and learned the rules.
For in-game help my two favorite ideas are co-DMs and player rolling. Co-DMing is self-explanatory, and player rolling is an optional rule in UA. In short, the players roll everything that isn't a secret. So in combat a player makes an attack roll against an enemy and a defense roll when they are themselves attacked, same goes for spellcasting.
A bit more off-the wall is Capes! which I am really interested in playing. (not DMing, there is no DM, read the overview on the site)
For in-game help my two favorite ideas are co-DMs and player rolling. Co-DMing is self-explanatory, and player rolling is an optional rule in UA. In short, the players roll everything that isn't a secret. So in combat a player makes an attack roll against an enemy and a defense roll when they are themselves attacked, same goes for spellcasting.
A bit more off-the wall is Capes! which I am really interested in playing. (not DMing, there is no DM, read the overview on the site)